scroll_y = SCROLL_POSITION_Y(local_player->jy);
}
+ if (game.forced_scroll_x != ARG_UNDEFINED_VALUE)
+ scroll_x = game.forced_scroll_x;
+ if (game.forced_scroll_y != ARG_UNDEFINED_VALUE)
+ scroll_y = game.forced_scroll_y;
+
// !!! FIX THIS (START) !!!
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
{