level.game_engine_type == GAME_ENGINE_TYPE_EM &&
!setup.forced_scroll_delay ? 0 :
setup.scroll_delay ? setup.scroll_delay_value : 0);
- game.scroll_delay_value =
- MIN(MAX(MIN_SCROLL_DELAY, game.scroll_delay_value), MAX_SCROLL_DELAY);
+ if (game.forced_scroll_delay_value == -1)
+ game.scroll_delay_value =
+ MIN(MAX(MIN_SCROLL_DELAY, game.scroll_delay_value), MAX_SCROLL_DELAY);
// ---------- initialize game engine snapshots ------------------------------
for (i = 0; i < MAX_PLAYERS; i++)
scroll_y = SCROLL_POSITION_Y(local_player->jy);
}
+ if (game.forced_scroll_x != ARG_UNDEFINED_VALUE)
+ scroll_x = game.forced_scroll_x;
+ if (game.forced_scroll_y != ARG_UNDEFINED_VALUE)
+ scroll_y = game.forced_scroll_y;
+
// !!! FIX THIS (START) !!!
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
{