SBY_Lower = lev_fieldy - SCR_FIELDY + 1;
}
+#if NEW_TILESIZE
+#if 1
+ // if (TILESIZE_VAR < TILESIZE && EVEN(SCR_FIELDX))
+ if (EVEN(SCR_FIELDX))
+ {
+ SBX_Left--;
+ // SBX_Right++;
+ }
+#endif
+#endif
+
if (lev_fieldx + (SBX_Left == -1 ? 2 : 0) <= SCR_FIELDX)
SBX_Left = SBX_Right = -1 * (SCR_FIELDX - lev_fieldx) / 2;
if (game.timegate_time_left == 0)
CloseAllOpenTimegates();
+#if NEW_TILESIZE
+ BlitScreenToBitmap(backbuffer);
+#else
/* blit playfield from scroll buffer to normal back buffer for fading in */
if (setup.soft_scrolling)
BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+#endif
redraw_mask |= REDRAW_FROM_BACKBUFFER;
}