#if NEW_TILESIZE
#if 1
- if (TILESIZE_VAR < TILESIZE && EVEN(SCR_FIELDX))
+ // if (TILESIZE_VAR < TILESIZE && EVEN(SCR_FIELDX))
+ if (EVEN(SCR_FIELDX))
{
- // SBX_Left--;
- SBX_Right++;
+ SBX_Left--;
+ // SBX_Right++;
}
#endif
#endif
if (game.timegate_time_left == 0)
CloseAllOpenTimegates();
+#if NEW_TILESIZE
+ BlitScreenToBitmap(backbuffer);
+#else
/* blit playfield from scroll buffer to normal back buffer for fading in */
if (setup.soft_scrolling)
BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+#endif
redraw_mask |= REDRAW_FROM_BACKBUFFER;
}