added saving tape basename for each high score entry
[rocksndiamonds.git] / src / game.c
index 2432ab343e0ac2fe0cdc36bc380a32f82ca78643..2002126623cb737ffc4f103eb36e8d72435e043b 100644 (file)
@@ -4971,6 +4971,9 @@ void GameEnd(void)
       CloseDoor(DOOR_CLOSE_1);
 
     SaveTapeChecked_LevelSolved(tape.level_nr);                // ask to save tape
+
+    // set unique basename for score tape (also saved in high score table)
+    strcpy(tape.score_tape_basename, getScoreTapeBasename(setup.player_name));
   }
 
   // if no tape is to be saved, close both doors simultaneously
@@ -5052,18 +5055,19 @@ int NewHiScore(int level_nr)
 
   for (k = 0; k < MAX_SCORE_ENTRIES; k++)
   {
-    boolean score_is_better = (game.score_final      >  scores.entry[k].score);
-    boolean score_is_equal  = (game.score_final      == scores.entry[k].score);
-    boolean time_is_better  = (game.score_time_final <  scores.entry[k].time);
-    boolean time_is_equal   = (game.score_time_final == scores.entry[k].time);
+    struct ScoreEntry *entry = &scores.entry[k];
+    boolean score_is_better = (game.score_final      >  entry->score);
+    boolean score_is_equal  = (game.score_final      == entry->score);
+    boolean time_is_better  = (game.score_time_final <  entry->time);
+    boolean time_is_equal   = (game.score_time_final == entry->time);
     boolean better_by_score = (score_is_better ||
                               (score_is_equal && time_is_better));
     boolean better_by_time  = (time_is_better ||
                               (time_is_equal && score_is_better));
     boolean is_better = (level.rate_time_over_score ? better_by_time :
                         better_by_score);
-    boolean entry_is_empty = (scores.entry[k].score == 0 &&
-                             scores.entry[k].time == 0);
+    boolean entry_is_empty = (entry->score == 0 &&
+                             entry->time == 0);
 
     if (is_better || entry_is_empty)
     {
@@ -5093,22 +5097,25 @@ int NewHiScore(int level_nr)
 
       put_into_list:
 
-      strncpy(scores.entry[k].name, setup.player_name, MAX_PLAYER_NAME_LEN);
-      scores.entry[k].name[MAX_PLAYER_NAME_LEN] = '\0';
-      scores.entry[k].score = game.score_final;
-      scores.entry[k].time = game.score_time_final;
+      strcpy(entry->tape_basename, tape.score_tape_basename);
+      strncpy(entry->name, setup.player_name, MAX_PLAYER_NAME_LEN);
+      entry->name[MAX_PLAYER_NAME_LEN] = '\0';
+      entry->score = game.score_final;
+      entry->time = game.score_time_final;
       position = k;
 
       break;
     }
     else if (one_score_entry_per_name &&
-            !strncmp(setup.player_name, scores.entry[k].name,
-                     MAX_PLAYER_NAME_LEN))
+            !strncmp(setup.player_name, entry->name, MAX_PLAYER_NAME_LEN))
       break;   // player already there with a higher score
   }
 
-  if (position >= 0) 
+  if (position >= 0)
+  {
+    SaveScoreTape(level_nr);
     SaveScore(level_nr);
+  }
 
   return position;
 }
@@ -13140,7 +13147,7 @@ void ScrollPlayer(struct PlayerInfo *player, int mode)
        RemovePlayer(player);
     }
 
-    if (!game.LevelSolved && level.use_step_counter)
+    if (level.use_step_counter)
     {
       int i;
 
@@ -13150,14 +13157,14 @@ void ScrollPlayer(struct PlayerInfo *player, int mode)
       {
        TimeLeft--;
 
-       if (TimeLeft <= 10 && setup.time_limit)
+       if (TimeLeft <= 10 && setup.time_limit && !game.LevelSolved)
          PlaySound(SND_GAME_RUNNING_OUT_OF_TIME);
 
        game_panel_controls[GAME_PANEL_TIME].value = TimeLeft;
 
        DisplayGameControlValues();
 
-       if (!TimeLeft && setup.time_limit)
+       if (!TimeLeft && setup.time_limit && !game.LevelSolved)
          for (i = 0; i < MAX_PLAYERS; i++)
            KillPlayer(&stored_player[i]);
       }