void LoadLevel(int);
void LoadLevelTemplate(int);
void LoadLevelInfoOnly(int);
+void LoadLevelFromNetwork(struct LevelFileInfo *, struct LevelFileInfo *);
void SaveLevel(int);
void SaveLevelTemplate();
void SaveNativeLevel(struct LevelInfo *);
void SaveSetup_AddGameControllerMapping(char *);
+void setHideSetupEntry(void *);
boolean hideSetupEntry(void *);
void LoadCustomElementDescriptions();