void LoadLevel(int);
void LoadLevelTemplate(int);
void LoadLevelInfoOnly(int);
+void LoadLevelFromNetwork(struct LevelFileInfo *, struct LevelFileInfo *);
void SaveLevel(int);
void SaveLevelTemplate();
void SaveNativeLevel(struct LevelInfo *);
void SaveTape(int);
void DumpTape(struct TapeInfo *);
boolean SaveTapeChecked(int);
+boolean SaveTapeChecked_LevelSolved(int);
void LoadScore(int);
void SaveScore(int);
void SaveSetup_AddGameControllerMapping(char *);
+void setHideSetupEntry(void *);
boolean hideSetupEntry(void *);
void LoadCustomElementDescriptions();