renamed field in level structure for EM engine
[rocksndiamonds.git] / src / files.c
index 5958d83ca30b1970050899ee34e3f13974533e61..e94692c5edd653cda057191333b59bb3060d709f 100644 (file)
@@ -3522,7 +3522,7 @@ static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
   cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
 
   cav->time_seconds    = level->time;
-  cav->required                = level->gems_needed;
+  cav->gems_needed     = level->gems_needed;
 
   cav->emerald_score   = level->score[SC_EMERALD];
   cav->diamond_score   = level->score[SC_DIAMOND];
@@ -3630,7 +3630,7 @@ static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
   level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
 
   level->time        = cav->time_seconds;
-  level->gems_needed = cav->required;
+  level->gems_needed = cav->gems_needed;
 
   sprintf(level->name, "Level %d", level->file_info.nr);