{
-1, -1,
-1, -1,
- NULL, -1,
- },
+ NULL, -1
+ }
};
static struct LevelFileConfigInfo chunk_config_ELEM[] =
{
-1, -1,
-1, -1,
- NULL, -1,
- },
+ NULL, -1
+ }
};
static struct LevelFileConfigInfo chunk_config_NOTE[] =
{
-1, -1,
-1, -1,
- NULL, -1,
- },
+ NULL, -1
+ }
};
static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
-1, -1,
NULL, -1,
NULL
- },
+ }
};
static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
{
-1, -1,
-1, -1,
- NULL, -1,
- },
+ NULL, -1
+ }
};
static struct LevelFileConfigInfo chunk_config_GRPX[] =
{
-1, -1,
-1, -1,
- NULL, -1,
+ NULL, -1
+ }
+};
+
+static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
+{
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &li.block_snap_field, TRUE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.continuous_snapping, TRUE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.initial_player_stepsize[0], STEPSIZE_NORMAL
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ &li.use_start_element[0], FALSE
},
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.start_element[0], EL_PLAYER_1
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ &li.use_artwork_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.artwork_element[0], EL_PLAYER_1
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
+ &li.use_explosion_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.explosion_element[0], EL_PLAYER_1
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
};
static struct
return real_chunk_size;
}
+static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int real_chunk_size = 0;
+
+ li = *level; /* copy level data into temporary buffer */
+
+ while (!feof(file))
+ {
+ int element = getMappedElement(getFile16BitBE(file));
+
+ real_chunk_size += 2;
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
+ element, element);
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
+
+ *level = li; /* copy temporary buffer back to level data */
+
+ return real_chunk_size;
+}
+
static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
{
int real_chunk_size = 0;
{ "CUS3", -1, LoadLevel_CUS3 },
{ "CUS4", -1, LoadLevel_CUS4 },
{ "GRP1", -1, LoadLevel_GRP1 },
+ { "CONF", -1, LoadLevel_CONF },
{ "ELEM", -1, LoadLevel_ELEM },
{ "NOTE", -1, LoadLevel_NOTE },
{ "CUSX", -1, LoadLevel_CUSX },
#define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12
-#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 13
+#define SETUP_TOKEN_EDITOR_EL_BY_GAME 13
+#define SETUP_TOKEN_EDITOR_EL_BY_TYPE 14
+#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 15
-#define NUM_EDITOR_SETUP_TOKENS 14
+#define NUM_EDITOR_SETUP_TOKENS 16
/* editor cascade setup */
#define SETUP_TOKEN_EDITOR_CASCADE_BD 0
{ TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
{ TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
{ TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
+ { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
+ { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
{ TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
};