event->x < 5.0 / 6.0 ? setup.input[0].key.left :
setup.input[0].key.right) :
KSYM_UNDEFINED);
+#if 0
char *key_name = (key == setup.input[0].key.snap ? "SNAP" :
key == setup.input[0].key.drop ? "DROP" :
key == setup.input[0].key.up ? "UP" :
key == setup.input[0].key.down ? "DOWN" :
key == setup.input[0].key.left ? "LEFT" :
key == setup.input[0].key.right ? "RIGHT" : "(unknown)");
+#endif
char *key_status_name = (key_status == KEY_RELEASED ? "KEY_RELEASED" :
"KEY_PRESSED");
#else
case GAME_MODE_PLAYING:
#ifdef DEBUG
- if (button == MB_PRESSED && !motion_status && IN_GFX_SCREEN(mx, my))
+ if (button == MB_PRESSED && !motion_status && IN_GFX_FIELD(mx, my))
DumpTile(LEVELX((mx - SX) / TILEX), LEVELY((my - SY) / TILEY));
#endif
break;