if (HandleGadgets(mx, my, button))
{
/* do not handle this button event anymore */
- mx = my = 0;
+ mx = my = -32; /* force mouse event to be outside screen tiles */
}
switch(game_status)
printf(" GfxElement[%d][%d] == %d\n", x,y, GfxElement[x][y]);
printf(" GfxAction[%d][%d] == %d\n", x,y, GfxAction[x][y]);
printf(" GfxFrame[%d][%d] == %d\n", x,y, GfxFrame[x][y]);
+ printf(" RunnerVisit[%d][%d] == %d\n", x,y, RunnerVisit[x][y]);
+ printf(" PlayerVisit[%d][%d] == %d\n", x,y, PlayerVisit[x][y]);
printf("\n");
}
}