{
boolean handle_this_event = FALSE;
- NextEvent(event);
+ WaitEvent(event);
if (FilterEvents(event))
handle_this_event = TRUE;
{
Event event;
- NextEvent(&event);
+ WaitEvent(&event);
switch (event.type)
{
{
Event event;
- NextEvent(&event);
+ WaitEvent(&event);
switch (event.type)
{
if (HandleGlobalAnimClicks(mx, my, button))
{
/* do not handle this button event anymore */
- mx = my = -32; /* force mouse event to be outside screen tiles */
+ return; /* force mouse event not to be handled at all */
}
if (button_hold && game_status == GAME_MODE_PLAYING && tape.pausing)