EL_CHAR('S'),
EL_CHAR('H'),
- EL_PLAYER,
+ EL_PLAYER1,
EL_EMPTY,
EL_SAND,
EL_STEELWALL,
EL_PLAYER3,
EL_PLAYER4,
- EL_PLAYER,
+ EL_PLAYER1,
EL_EMPTY,
EL_SAND,
EL_ROCK,
for(y=0; y<lev_fieldy; y++)
for(x=0; x<lev_fieldx; x++)
- if (Feld[x][y] == EL_PLAYER ||
- Feld[x][y] == EL_PLAYER1 ||
+ if (Feld[x][y] == EL_PLAYER1 ||
Feld[x][y] == EL_SP_MURPHY)
player_found = TRUE;
}
else if (new_element != Feld[lx][ly])
{
- if (new_element == EL_PLAYER)
+ if (new_element == EL_PLAYER1)
{
/* remove player at old position */
for(y=0; y<lev_fieldy; y++)
{
for(x=0; x<lev_fieldx; x++)
{
- if (Feld[x][y] == EL_PLAYER || Feld[x][y] == EL_PLAYER1)
+ if (Feld[x][y] == EL_PLAYER1)
{
Feld[x][y] = EL_EMPTY;
if (x - level_xpos >= 0 && x - level_xpos < ed_fieldx &&