#define ED_CTRL4_BUTTONS_GFX_YPOS 214
#define ED_CTRL1_BUTTONS_ALT_GFX_YPOS 142
#define ED_CTRL3_BUTTONS_ALT_GFX_YPOS 302
+#define ED_CTRL5_BUTTONS_GFX_XPOS 5
+#define ED_CTRL5_BUTTONS_GFX_YPOS 110
#define ED_CTRL1_BUTTON_XSIZE 22
#define ED_CTRL1_BUTTON_YSIZE 22
#define ED_CTRL4_BUTTON_YSIZE 22
#define ED_CTRL4_BUTTONS_XPOS 6
#define ED_CTRL4_BUTTONS_YPOS 6
+#define ED_CTRL5_BUTTON_XSIZE 90
+#define ED_CTRL5_BUTTON_YSIZE 20
+#define ED_CTRL5_BUTTONS_XPOS 5
+#define ED_CTRL5_BUTTONS_YPOS 230
#define ED_CTRL1_BUTTONS_HORIZ 4
#define ED_CTRL1_BUTTONS_VERT 4
#define ED_CTRL3_BUTTONS_VERT 1
#define ED_CTRL4_BUTTONS_HORIZ 2
#define ED_CTRL4_BUTTONS_VERT 1
+#define ED_CTRL5_BUTTONS_HORIZ 1
+#define ED_CTRL5_BUTTONS_VERT 1
#define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
#define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
#define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
#define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
+#define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
#define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
#define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
-#define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + \
- ED_NUM_CTRL2_BUTTONS + \
- ED_NUM_CTRL3_BUTTONS + \
- ED_NUM_CTRL4_BUTTONS)
+#define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
+#define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
/* values for the element list */
#define ED_ELEMENTLIST_XPOS (editor.palette.x)
#define GADGET_ID_TEXT (GADGET_ID_TOOLBOX_FIRST + 7)
#define GADGET_ID_FLOOD_FILL (GADGET_ID_TOOLBOX_FIRST + 8)
#define GADGET_ID_WRAP_LEFT (GADGET_ID_TOOLBOX_FIRST + 9)
-#define GADGET_ID_PROPERTIES (GADGET_ID_TOOLBOX_FIRST + 10)
+#define GADGET_ID_ZOOM (GADGET_ID_TOOLBOX_FIRST + 10)
#define GADGET_ID_WRAP_RIGHT (GADGET_ID_TOOLBOX_FIRST + 11)
#define GADGET_ID_RANDOM_PLACEMENT (GADGET_ID_TOOLBOX_FIRST + 12)
#define GADGET_ID_GRAB_BRUSH (GADGET_ID_TOOLBOX_FIRST + 13)
#define GADGET_ID_CUSTOM_COPY (GADGET_ID_TOOLBOX_FIRST + 25)
#define GADGET_ID_CUSTOM_PASTE (GADGET_ID_TOOLBOX_FIRST + 26)
+#define GADGET_ID_PROPERTIES (GADGET_ID_TOOLBOX_FIRST + 27)
+
/* counter gadget identifiers */
-#define GADGET_ID_COUNTER_FIRST (GADGET_ID_TOOLBOX_FIRST + 27)
+#define GADGET_ID_COUNTER_FIRST (GADGET_ID_TOOLBOX_FIRST + 28)
#define GADGET_ID_SELECT_LEVEL_DOWN (GADGET_ID_COUNTER_FIRST + 0)
#define GADGET_ID_SELECT_LEVEL_TEXT (GADGET_ID_COUNTER_FIRST + 1)
{ 't', "enter text elements" },
{ 'f', "flood fill" },
{ '\0', "wrap (rotate) level left" },
- { '?', "properties of drawing element" },
+ { 'z', "zoom level tile size" },
{ '\0', "wrap (rotate) level right" },
{ '\0', "random element placement" },
{ 'b', "grab brush" },
{ '\0', "copy settings from this element" },
{ '\0', "paste settings to this element" },
+
+ { 'p', "properties of drawing element" },
};
static int random_placement_value = 10;
int width, height;
int gd_xoffset, gd_yoffset;
int gd_x1, gd_x2, gd_y1, gd_y2;
+ int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
int button_type;
int radio_button_nr;
boolean checked;
gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL3_BUTTONS_GFX_YPOS + gd_yoffset;
gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL3_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
}
- else
+ else if (id < ED_NUM_CTRL1_4_BUTTONS)
{
int x = (i - ED_NUM_CTRL1_3_BUTTONS) % ED_CTRL4_BUTTONS_HORIZ;
int y = (i - ED_NUM_CTRL1_3_BUTTONS) / ED_CTRL4_BUTTONS_HORIZ + 3;
gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL4_BUTTONS_GFX_YPOS + gd_yoffset;
gd_y2 = 0; /* no alternative graphic for these buttons */
}
+ else
+ {
+ gd_xoffset = DX - EX + ED_CTRL5_BUTTONS_XPOS;
+ gd_yoffset = DY - EY + ED_CTRL5_BUTTONS_YPOS;
+ width = ED_CTRL5_BUTTON_XSIZE;
+ height = ED_CTRL5_BUTTON_YSIZE;
+
+ gd_x1 = DOOR_GFX_PAGEX6 + ED_CTRL5_BUTTONS_GFX_XPOS;
+ gd_x2 = 0; /* no alternative graphic for these buttons */
+ gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL5_BUTTONS_GFX_YPOS;
+ gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL5_BUTTONS_GFX_YPOS - height;
+ }
+
+ if (id < ED_NUM_CTRL1_4_BUTTONS)
+ {
+ gd_x1a = gd_x1;
+ gd_y1a = gd_y2;
+ gd_x2a = gd_x2;
+ gd_y2a = gd_y2;
+ gd_x1 = gd_x1;
+ gd_y1 = gd_y1;
+ gd_x2 = gd_x2;
+ gd_y2 = gd_y1;
+ }
+ else
+ {
+ gd_x1a = 0;
+ gd_y1a = 0;
+ gd_x2a = 0;
+ gd_y2a = 0;
+ gd_x1 = gd_x1;
+ gd_y1 = gd_y1;
+ gd_x2 = gd_x1;
+ gd_y2 = gd_y2;
+ }
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_RADIO_NR, radio_button_nr,
GDI_CHECKED, checked,
GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
- GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y1,
- GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y2,
- GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+ GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x1a, gd_y1a,
+ GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2a, gd_y2a,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
GDI_CALLBACK_ACTION, HandleControlButtons,
for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
MapGadget(level_editor_gadget[i]);
+ /* map toolbox buttons (element properties button) */
+ MapGadget(level_editor_gadget[ED_NUM_CTRL1_4_BUTTONS]);
+
/* map buttons to select elements */
for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
{
if (i != GADGET_ID_SINGLE_ITEMS &&
- i != GADGET_ID_PROPERTIES &&
i != GADGET_ID_PICK_ELEMENT)
{
struct GadgetInfo *gi = level_editor_gadget[i];
if (id < ED_NUM_CTRL1_BUTTONS &&
id != GADGET_ID_SINGLE_ITEMS &&
- id != GADGET_ID_PROPERTIES &&
id != GADGET_ID_PICK_ELEMENT &&
edit_mode != ED_MODE_DRAWING &&
drawing_function != GADGET_ID_PICK_ELEMENT &&
break;
+ case GADGET_ID_PROPERTIES:
+ if (edit_mode != ED_MODE_PROPERTIES)
+ {
+ properties_element = new_element;
+ DrawPropertiesWindow();
+ edit_mode = ED_MODE_PROPERTIES;
+
+ last_level_drawing_function = drawing_function;
+ ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
+ MB_LEFTBUTTON);
+ }
+ else
+ {
+ DrawDrawingWindow();
+ edit_mode = ED_MODE_DRAWING;
+
+ ClickOnGadget(level_editor_gadget[last_level_drawing_function],
+ MB_LEFTBUTTON);
+ }
+ break;
+
case GADGET_ID_WRAP_LEFT:
WrapLevel(-step, 0);
break;
RandomPlacement(new_element);
break;
- case GADGET_ID_PROPERTIES:
- if (edit_mode != ED_MODE_PROPERTIES)
- {
- properties_element = new_element;
- DrawPropertiesWindow();
- edit_mode = ED_MODE_PROPERTIES;
-
- last_level_drawing_function = drawing_function;
- ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
- MB_LEFTBUTTON);
- }
- else
- {
- DrawDrawingWindow();
- edit_mode = ED_MODE_DRAWING;
-
- ClickOnGadget(level_editor_gadget[last_level_drawing_function],
- MB_LEFTBUTTON);
- }
+ case GADGET_ID_ZOOM:
+ printf("::: zoom button pressed with mouse button %d\n", button);
break;
case GADGET_ID_CUSTOM_COPY_FROM:
if (id != GADGET_ID_NONE)
ClickOnGadget(level_editor_gadget[id], button);
+ else if (letter >= '1' && letter <= '3')
+ ClickOnGadget(level_editor_gadget[GADGET_ID_PROPERTIES], letter - '0');
+ else if (letter == '?')
+ ClickOnGadget(level_editor_gadget[GADGET_ID_PROPERTIES], button);
else if (letter == '.')
ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
else if (key == KSYM_Return ||