#define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 8)
#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 9)
#define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 10)
-#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 11)
-#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 12)
-#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 13)
-#define GADGET_ID_CUSTOM_EXPLODE_RESULT (GADGET_ID_CHECKBUTTON_FIRST + 14)
-#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 15)
-#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 16)
-#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 17)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 18)
-#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 19)
-#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 20)
-#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 21)
-#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 22)
-#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 24)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 27)
-#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 28)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 29)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 30)
-#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 31)
-#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 32)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 33)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 34)
+#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 11)
+#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 12)
+#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 13)
+#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 14)
+#define GADGET_ID_CUSTOM_EXPLODE_RESULT (GADGET_ID_CHECKBUTTON_FIRST + 15)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 16)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 17)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 29)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 30)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 31)
+#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 32)
+#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 33)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 34)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 35)
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 35)
+#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 36)
#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 6
#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 7
#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 8
-#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 9
-#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 10
-#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 11
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 12
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 13
-#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 14
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 15
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 16
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 17
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 18
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 19
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 20
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT 21
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 22
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 23
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 24
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 25
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY 26
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 27
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 28
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 29
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 30
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 31
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 32
-
-#define ED_NUM_CHECKBUTTONS 33
+#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 9
+#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 10
+#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 11
+#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 12
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 13
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 14
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 15
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 16
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 17
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 18
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 19
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 20
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 21
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT 22
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 23
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 24
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 25
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 26
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY 27
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 28
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 29
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 30
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 31
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 32
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 33
+
+#define ED_NUM_CHECKBUTTONS 34
#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_DOUBLE_SPEED
#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
NULL,
"no scrolling when relocating", "player gets relocated without delay"
},
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(3),
+ GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
+ &level.can_pass_to_walkable,
+ NULL,
+ "can pass to walkable element", "player can pass to empty or walkable"
+ },
{
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(0),
GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
}
if (IS_GEM(properties_element))