#define RANDOM_USE_QUANTITY 1
/* maximal size of level editor drawing area */
+#if NEW_TILESIZE
+#define MAX_ED_FIELDX (SCR_FIELDX)
+#define MAX_ED_FIELDY (SCR_FIELDY - 1)
+#else
#define MAX_ED_FIELDX (2 * SCR_FIELDX)
#define MAX_ED_FIELDY (2 * SCR_FIELDY - 1)
+#endif
/*
int by2 = TILEY - by;
int i;
- getGraphicSource(border_graphic, 0, &src_bitmap, &src_x, &src_y);
+ getFixedGraphicSource(border_graphic, 0, &src_bitmap, &src_x, &src_y);
BlitBitmap(src_bitmap, drawto, src_x, src_y,
bx, by, dest_x - bx, dest_y - by);
ANIM_MODE(graphic) == ANIM_CE_SCORE ?
custom_element.collect_score_initial : FrameCounter);
- DrawGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
+ DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
}
static void DrawEditorElementName(int x, int y, int element)
gi->y + sy * MINI_TILEY,
el2edimg(new_element));
else
- DrawGraphicExt(drawto,
- gi->x + sx * TILEX,
- gi->y + sy * TILEY,
- el2img(new_element), 0);
+ DrawFixedGraphicExt(drawto,
+ gi->x + sx * TILEX,
+ gi->y + sy * TILEY,
+ el2img(new_element), 0);
if (id == GADGET_ID_CUSTOM_GRAPHIC)
new_element = GFX_ELEMENT(new_element);