added optionally configurable game frame counter to tape display
[rocksndiamonds.git] / src / conf_var.c
index f10abd815428388873e85ca382252be310df4b77..f372c980bfdfe7d832886ea79edd76b1ffe94d85 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* conf_var.c                                               *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// conf_var.c
+// ============================================================================
 
 /* ----- this file was automatically generated -- do not edit by hand ----- */
 
@@ -1300,6 +1298,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "menu.draw_yoffset.SETUP[INPUT]",
     &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_INPUT]
   },
+  {
+    "menu.draw_xoffset.SETUP[TOUCH]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_TOUCH]
+  },
+  {
+    "menu.draw_yoffset.SETUP[TOUCH]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_TOUCH]
+  },
   {
     "menu.draw_xoffset.SETUP[SHORTCUTS]",
     &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS]
@@ -2093,508 +2099,1228 @@ struct TokenIntPtrInfo image_config_vars[] =
     &preview.anim_mode
   },
   {
-    "door_1.width",
-    &door_1.width
+    "door_1.part_1.x",
+    &door_1.part_1.x
   },
   {
-    "door_1.height",
-    &door_1.height
+    "door_1.part_1.y",
+    &door_1.part_1.y
   },
   {
-    "door_1.step_offset",
-    &door_1.step_offset
+    "door_1.part_1.step_xoffset",
+    &door_1.part_1.step_xoffset
   },
   {
-    "door_1.step_delay",
-    &door_1.step_delay
+    "door_1.part_1.step_yoffset",
+    &door_1.part_1.step_yoffset
   },
   {
-    "door_1.anim_mode",
-    &door_1.anim_mode
+    "door_1.part_1.step_delay",
+    &door_1.part_1.step_delay
   },
   {
-    "door_2.width",
-    &door_2.width
+    "door_1.part_1.start_step",
+    &door_1.part_1.start_step
   },
   {
-    "door_2.height",
-    &door_2.height
+    "door_1.part_1.start_step_opening",
+    &door_1.part_1.start_step_opening
   },
   {
-    "door_2.step_offset",
-    &door_2.step_offset
+    "door_1.part_1.start_step_closing",
+    &door_1.part_1.start_step_closing
   },
   {
-    "door_2.step_delay",
-    &door_2.step_delay
+    "door_1.part_1.draw_masked",
+    &door_1.part_1.draw_masked
   },
   {
-    "door_2.anim_mode",
-    &door_2.anim_mode
+    "door_1.part_1.draw_order",
+    &door_1.part_1.sort_priority
   },
   {
-    "game.panel.level_number.x",
-    &game.panel.level_number.x
+    "door_1.part_2.x",
+    &door_1.part_2.x
   },
   {
-    "game.panel.level_number.y",
-    &game.panel.level_number.y
+    "door_1.part_2.y",
+    &door_1.part_2.y
   },
   {
-    "game.panel.level_number.align",
-    &game.panel.level_number.align
+    "door_1.part_2.step_xoffset",
+    &door_1.part_2.step_xoffset
   },
   {
-    "game.panel.level_number.valign",
-    &game.panel.level_number.valign
+    "door_1.part_2.step_yoffset",
+    &door_1.part_2.step_yoffset
   },
   {
-    "game.panel.level_number.digits",
-    &game.panel.level_number.size
+    "door_1.part_2.step_delay",
+    &door_1.part_2.step_delay
   },
   {
-    "game.panel.level_number.font",
-    &game.panel.level_number.font
+    "door_1.part_2.start_step",
+    &door_1.part_2.start_step
   },
   {
-    "game.panel.level_number.font_narrow",
-    &game.panel.level_number.font_alt
+    "door_1.part_2.start_step_opening",
+    &door_1.part_2.start_step_opening
   },
   {
-    "game.panel.level_number.draw_masked",
-    &game.panel.level_number.draw_masked
+    "door_1.part_2.start_step_closing",
+    &door_1.part_2.start_step_closing
   },
   {
-    "game.panel.level_number.draw_order",
-    &game.panel.level_number.sort_priority
+    "door_1.part_2.draw_masked",
+    &door_1.part_2.draw_masked
   },
   {
-    "game.panel.gems.x",
-    &game.panel.gems.x
+    "door_1.part_2.draw_order",
+    &door_1.part_2.sort_priority
   },
   {
-    "game.panel.gems.y",
-    &game.panel.gems.y
+    "door_1.part_3.x",
+    &door_1.part_3.x
   },
   {
-    "game.panel.gems.align",
-    &game.panel.gems.align
+    "door_1.part_3.y",
+    &door_1.part_3.y
   },
   {
-    "game.panel.gems.valign",
-    &game.panel.gems.valign
+    "door_1.part_3.step_xoffset",
+    &door_1.part_3.step_xoffset
   },
   {
-    "game.panel.gems.digits",
-    &game.panel.gems.size
+    "door_1.part_3.step_yoffset",
+    &door_1.part_3.step_yoffset
   },
   {
-    "game.panel.gems.font",
-    &game.panel.gems.font
+    "door_1.part_3.step_delay",
+    &door_1.part_3.step_delay
   },
   {
-    "game.panel.gems.draw_masked",
-    &game.panel.gems.draw_masked
+    "door_1.part_3.start_step",
+    &door_1.part_3.start_step
   },
   {
-    "game.panel.gems.draw_order",
-    &game.panel.gems.sort_priority
+    "door_1.part_3.start_step_opening",
+    &door_1.part_3.start_step_opening
   },
   {
-    "game.panel.inventory_count.x",
-    &game.panel.inventory_count.x
+    "door_1.part_3.start_step_closing",
+    &door_1.part_3.start_step_closing
   },
   {
-    "game.panel.inventory_count.y",
-    &game.panel.inventory_count.y
+    "door_1.part_3.draw_masked",
+    &door_1.part_3.draw_masked
   },
   {
-    "game.panel.inventory_count.align",
-    &game.panel.inventory_count.align
+    "door_1.part_3.draw_order",
+    &door_1.part_3.sort_priority
   },
   {
-    "game.panel.inventory_count.valign",
-    &game.panel.inventory_count.valign
+    "door_1.part_4.x",
+    &door_1.part_4.x
   },
   {
-    "game.panel.inventory_count.digits",
-    &game.panel.inventory_count.size
+    "door_1.part_4.y",
+    &door_1.part_4.y
   },
   {
-    "game.panel.inventory_count.font",
-    &game.panel.inventory_count.font
+    "door_1.part_4.step_xoffset",
+    &door_1.part_4.step_xoffset
   },
   {
-    "game.panel.inventory_count.draw_masked",
-    &game.panel.inventory_count.draw_masked
+    "door_1.part_4.step_yoffset",
+    &door_1.part_4.step_yoffset
   },
   {
-    "game.panel.inventory_count.draw_order",
-    &game.panel.inventory_count.sort_priority
+    "door_1.part_4.step_delay",
+    &door_1.part_4.step_delay
   },
   {
-    "game.panel.inventory_first_1.x",
-    &game.panel.inventory_first[0].x
+    "door_1.part_4.start_step",
+    &door_1.part_4.start_step
   },
   {
-    "game.panel.inventory_first_1.y",
-    &game.panel.inventory_first[0].y
+    "door_1.part_4.start_step_opening",
+    &door_1.part_4.start_step_opening
   },
   {
-    "game.panel.inventory_first_1.tile_size",
-    &game.panel.inventory_first[0].size
+    "door_1.part_4.start_step_closing",
+    &door_1.part_4.start_step_closing
   },
   {
-    "game.panel.inventory_first_1.draw_masked",
-    &game.panel.inventory_first[0].draw_masked
+    "door_1.part_4.draw_masked",
+    &door_1.part_4.draw_masked
   },
   {
-    "game.panel.inventory_first_1.draw_order",
-    &game.panel.inventory_first[0].sort_priority
+    "door_1.part_4.draw_order",
+    &door_1.part_4.sort_priority
   },
   {
-    "game.panel.inventory_first_2.x",
-    &game.panel.inventory_first[1].x
+    "door_1.part_5.x",
+    &door_1.part_5.x
   },
   {
-    "game.panel.inventory_first_2.y",
-    &game.panel.inventory_first[1].y
+    "door_1.part_5.y",
+    &door_1.part_5.y
   },
   {
-    "game.panel.inventory_first_2.tile_size",
-    &game.panel.inventory_first[1].size
+    "door_1.part_5.step_xoffset",
+    &door_1.part_5.step_xoffset
   },
   {
-    "game.panel.inventory_first_2.draw_masked",
-    &game.panel.inventory_first[1].draw_masked
+    "door_1.part_5.step_yoffset",
+    &door_1.part_5.step_yoffset
   },
   {
-    "game.panel.inventory_first_2.draw_order",
-    &game.panel.inventory_first[1].sort_priority
+    "door_1.part_5.step_delay",
+    &door_1.part_5.step_delay
   },
   {
-    "game.panel.inventory_first_3.x",
-    &game.panel.inventory_first[2].x
+    "door_1.part_5.start_step",
+    &door_1.part_5.start_step
   },
   {
-    "game.panel.inventory_first_3.y",
-    &game.panel.inventory_first[2].y
+    "door_1.part_5.start_step_opening",
+    &door_1.part_5.start_step_opening
   },
   {
-    "game.panel.inventory_first_3.tile_size",
-    &game.panel.inventory_first[2].size
+    "door_1.part_5.start_step_closing",
+    &door_1.part_5.start_step_closing
   },
   {
-    "game.panel.inventory_first_3.draw_masked",
-    &game.panel.inventory_first[2].draw_masked
+    "door_1.part_5.draw_masked",
+    &door_1.part_5.draw_masked
   },
   {
-    "game.panel.inventory_first_3.draw_order",
-    &game.panel.inventory_first[2].sort_priority
+    "door_1.part_5.draw_order",
+    &door_1.part_5.sort_priority
   },
   {
-    "game.panel.inventory_first_4.x",
-    &game.panel.inventory_first[3].x
+    "door_1.part_6.x",
+    &door_1.part_6.x
   },
   {
-    "game.panel.inventory_first_4.y",
-    &game.panel.inventory_first[3].y
+    "door_1.part_6.y",
+    &door_1.part_6.y
   },
   {
-    "game.panel.inventory_first_4.tile_size",
-    &game.panel.inventory_first[3].size
+    "door_1.part_6.step_xoffset",
+    &door_1.part_6.step_xoffset
   },
   {
-    "game.panel.inventory_first_4.draw_masked",
-    &game.panel.inventory_first[3].draw_masked
+    "door_1.part_6.step_yoffset",
+    &door_1.part_6.step_yoffset
   },
   {
-    "game.panel.inventory_first_4.draw_order",
-    &game.panel.inventory_first[3].sort_priority
+    "door_1.part_6.step_delay",
+    &door_1.part_6.step_delay
   },
   {
-    "game.panel.inventory_first_5.x",
-    &game.panel.inventory_first[4].x
+    "door_1.part_6.start_step",
+    &door_1.part_6.start_step
   },
   {
-    "game.panel.inventory_first_5.y",
-    &game.panel.inventory_first[4].y
+    "door_1.part_6.start_step_opening",
+    &door_1.part_6.start_step_opening
   },
   {
-    "game.panel.inventory_first_5.tile_size",
-    &game.panel.inventory_first[4].size
+    "door_1.part_6.start_step_closing",
+    &door_1.part_6.start_step_closing
   },
   {
-    "game.panel.inventory_first_5.draw_masked",
-    &game.panel.inventory_first[4].draw_masked
+    "door_1.part_6.draw_masked",
+    &door_1.part_6.draw_masked
   },
   {
-    "game.panel.inventory_first_5.draw_order",
-    &game.panel.inventory_first[4].sort_priority
+    "door_1.part_6.draw_order",
+    &door_1.part_6.sort_priority
   },
   {
-    "game.panel.inventory_first_6.x",
-    &game.panel.inventory_first[5].x
+    "door_1.part_7.x",
+    &door_1.part_7.x
   },
   {
-    "game.panel.inventory_first_6.y",
-    &game.panel.inventory_first[5].y
+    "door_1.part_7.y",
+    &door_1.part_7.y
   },
   {
-    "game.panel.inventory_first_6.tile_size",
-    &game.panel.inventory_first[5].size
+    "door_1.part_7.step_xoffset",
+    &door_1.part_7.step_xoffset
   },
   {
-    "game.panel.inventory_first_6.draw_masked",
-    &game.panel.inventory_first[5].draw_masked
+    "door_1.part_7.step_yoffset",
+    &door_1.part_7.step_yoffset
   },
   {
-    "game.panel.inventory_first_6.draw_order",
-    &game.panel.inventory_first[5].sort_priority
+    "door_1.part_7.step_delay",
+    &door_1.part_7.step_delay
   },
   {
-    "game.panel.inventory_first_7.x",
-    &game.panel.inventory_first[6].x
+    "door_1.part_7.start_step",
+    &door_1.part_7.start_step
   },
   {
-    "game.panel.inventory_first_7.y",
-    &game.panel.inventory_first[6].y
+    "door_1.part_7.start_step_opening",
+    &door_1.part_7.start_step_opening
   },
   {
-    "game.panel.inventory_first_7.tile_size",
-    &game.panel.inventory_first[6].size
+    "door_1.part_7.start_step_closing",
+    &door_1.part_7.start_step_closing
   },
   {
-    "game.panel.inventory_first_7.draw_masked",
-    &game.panel.inventory_first[6].draw_masked
+    "door_1.part_7.draw_masked",
+    &door_1.part_7.draw_masked
   },
   {
-    "game.panel.inventory_first_7.draw_order",
-    &game.panel.inventory_first[6].sort_priority
+    "door_1.part_7.draw_order",
+    &door_1.part_7.sort_priority
   },
   {
-    "game.panel.inventory_first_8.x",
-    &game.panel.inventory_first[7].x
+    "door_1.part_8.x",
+    &door_1.part_8.x
   },
   {
-    "game.panel.inventory_first_8.y",
-    &game.panel.inventory_first[7].y
+    "door_1.part_8.y",
+    &door_1.part_8.y
   },
   {
-    "game.panel.inventory_first_8.tile_size",
-    &game.panel.inventory_first[7].size
+    "door_1.part_8.step_xoffset",
+    &door_1.part_8.step_xoffset
   },
   {
-    "game.panel.inventory_first_8.draw_masked",
-    &game.panel.inventory_first[7].draw_masked
+    "door_1.part_8.step_yoffset",
+    &door_1.part_8.step_yoffset
   },
   {
-    "game.panel.inventory_first_8.draw_order",
-    &game.panel.inventory_first[7].sort_priority
+    "door_1.part_8.step_delay",
+    &door_1.part_8.step_delay
   },
   {
-    "game.panel.inventory_last_1.x",
-    &game.panel.inventory_last[0].x
+    "door_1.part_8.start_step",
+    &door_1.part_8.start_step
   },
   {
-    "game.panel.inventory_last_1.y",
-    &game.panel.inventory_last[0].y
+    "door_1.part_8.start_step_opening",
+    &door_1.part_8.start_step_opening
   },
   {
-    "game.panel.inventory_last_1.tile_size",
-    &game.panel.inventory_last[0].size
+    "door_1.part_8.start_step_closing",
+    &door_1.part_8.start_step_closing
   },
   {
-    "game.panel.inventory_last_1.draw_masked",
-    &game.panel.inventory_last[0].draw_masked
+    "door_1.part_8.draw_masked",
+    &door_1.part_8.draw_masked
   },
   {
-    "game.panel.inventory_last_1.draw_order",
-    &game.panel.inventory_last[0].sort_priority
+    "door_1.part_8.draw_order",
+    &door_1.part_8.sort_priority
   },
   {
-    "game.panel.inventory_last_2.x",
-    &game.panel.inventory_last[1].x
+    "door_2.part_1.x",
+    &door_2.part_1.x
   },
   {
-    "game.panel.inventory_last_2.y",
-    &game.panel.inventory_last[1].y
+    "door_2.part_1.y",
+    &door_2.part_1.y
   },
   {
-    "game.panel.inventory_last_2.tile_size",
-    &game.panel.inventory_last[1].size
+    "door_2.part_1.step_xoffset",
+    &door_2.part_1.step_xoffset
   },
   {
-    "game.panel.inventory_last_2.draw_masked",
-    &game.panel.inventory_last[1].draw_masked
+    "door_2.part_1.step_yoffset",
+    &door_2.part_1.step_yoffset
   },
   {
-    "game.panel.inventory_last_2.draw_order",
-    &game.panel.inventory_last[1].sort_priority
+    "door_2.part_1.step_delay",
+    &door_2.part_1.step_delay
   },
   {
-    "game.panel.inventory_last_3.x",
-    &game.panel.inventory_last[2].x
+    "door_2.part_1.start_step",
+    &door_2.part_1.start_step
   },
   {
-    "game.panel.inventory_last_3.y",
-    &game.panel.inventory_last[2].y
+    "door_2.part_1.start_step_opening",
+    &door_2.part_1.start_step_opening
   },
   {
-    "game.panel.inventory_last_3.tile_size",
-    &game.panel.inventory_last[2].size
+    "door_2.part_1.start_step_closing",
+    &door_2.part_1.start_step_closing
   },
   {
-    "game.panel.inventory_last_3.draw_masked",
-    &game.panel.inventory_last[2].draw_masked
+    "door_2.part_1.draw_masked",
+    &door_2.part_1.draw_masked
   },
   {
-    "game.panel.inventory_last_3.draw_order",
-    &game.panel.inventory_last[2].sort_priority
+    "door_2.part_1.draw_order",
+    &door_2.part_1.sort_priority
   },
   {
-    "game.panel.inventory_last_4.x",
-    &game.panel.inventory_last[3].x
+    "door_2.part_2.x",
+    &door_2.part_2.x
   },
   {
-    "game.panel.inventory_last_4.y",
-    &game.panel.inventory_last[3].y
+    "door_2.part_2.y",
+    &door_2.part_2.y
   },
   {
-    "game.panel.inventory_last_4.tile_size",
-    &game.panel.inventory_last[3].size
+    "door_2.part_2.step_xoffset",
+    &door_2.part_2.step_xoffset
   },
   {
-    "game.panel.inventory_last_4.draw_masked",
-    &game.panel.inventory_last[3].draw_masked
+    "door_2.part_2.step_yoffset",
+    &door_2.part_2.step_yoffset
   },
   {
-    "game.panel.inventory_last_4.draw_order",
-    &game.panel.inventory_last[3].sort_priority
+    "door_2.part_2.step_delay",
+    &door_2.part_2.step_delay
   },
   {
-    "game.panel.inventory_last_5.x",
-    &game.panel.inventory_last[4].x
+    "door_2.part_2.start_step",
+    &door_2.part_2.start_step
   },
   {
-    "game.panel.inventory_last_5.y",
-    &game.panel.inventory_last[4].y
+    "door_2.part_2.start_step_opening",
+    &door_2.part_2.start_step_opening
   },
   {
-    "game.panel.inventory_last_5.tile_size",
-    &game.panel.inventory_last[4].size
+    "door_2.part_2.start_step_closing",
+    &door_2.part_2.start_step_closing
   },
   {
-    "game.panel.inventory_last_5.draw_masked",
-    &game.panel.inventory_last[4].draw_masked
+    "door_2.part_2.draw_masked",
+    &door_2.part_2.draw_masked
   },
   {
-    "game.panel.inventory_last_5.draw_order",
-    &game.panel.inventory_last[4].sort_priority
+    "door_2.part_2.draw_order",
+    &door_2.part_2.sort_priority
   },
   {
-    "game.panel.inventory_last_6.x",
-    &game.panel.inventory_last[5].x
+    "door_2.part_3.x",
+    &door_2.part_3.x
   },
   {
-    "game.panel.inventory_last_6.y",
-    &game.panel.inventory_last[5].y
+    "door_2.part_3.y",
+    &door_2.part_3.y
   },
   {
-    "game.panel.inventory_last_6.tile_size",
-    &game.panel.inventory_last[5].size
+    "door_2.part_3.step_xoffset",
+    &door_2.part_3.step_xoffset
   },
   {
-    "game.panel.inventory_last_6.draw_masked",
-    &game.panel.inventory_last[5].draw_masked
+    "door_2.part_3.step_yoffset",
+    &door_2.part_3.step_yoffset
   },
   {
-    "game.panel.inventory_last_6.draw_order",
-    &game.panel.inventory_last[5].sort_priority
+    "door_2.part_3.step_delay",
+    &door_2.part_3.step_delay
   },
   {
-    "game.panel.inventory_last_7.x",
-    &game.panel.inventory_last[6].x
+    "door_2.part_3.start_step",
+    &door_2.part_3.start_step
   },
   {
-    "game.panel.inventory_last_7.y",
-    &game.panel.inventory_last[6].y
+    "door_2.part_3.start_step_opening",
+    &door_2.part_3.start_step_opening
   },
   {
-    "game.panel.inventory_last_7.tile_size",
-    &game.panel.inventory_last[6].size
+    "door_2.part_3.start_step_closing",
+    &door_2.part_3.start_step_closing
   },
   {
-    "game.panel.inventory_last_7.draw_masked",
-    &game.panel.inventory_last[6].draw_masked
+    "door_2.part_3.draw_masked",
+    &door_2.part_3.draw_masked
   },
   {
-    "game.panel.inventory_last_7.draw_order",
-    &game.panel.inventory_last[6].sort_priority
+    "door_2.part_3.draw_order",
+    &door_2.part_3.sort_priority
   },
   {
-    "game.panel.inventory_last_8.x",
-    &game.panel.inventory_last[7].x
+    "door_2.part_4.x",
+    &door_2.part_4.x
   },
   {
-    "game.panel.inventory_last_8.y",
-    &game.panel.inventory_last[7].y
+    "door_2.part_4.y",
+    &door_2.part_4.y
   },
   {
-    "game.panel.inventory_last_8.tile_size",
-    &game.panel.inventory_last[7].size
+    "door_2.part_4.step_xoffset",
+    &door_2.part_4.step_xoffset
   },
   {
-    "game.panel.inventory_last_8.draw_masked",
-    &game.panel.inventory_last[7].draw_masked
+    "door_2.part_4.step_yoffset",
+    &door_2.part_4.step_yoffset
   },
   {
-    "game.panel.inventory_last_8.draw_order",
-    &game.panel.inventory_last[7].sort_priority
+    "door_2.part_4.step_delay",
+    &door_2.part_4.step_delay
   },
   {
-    "game.panel.key_1.x",
-    &game.panel.key[0].x
+    "door_2.part_4.start_step",
+    &door_2.part_4.start_step
   },
   {
-    "game.panel.key_1.y",
-    &game.panel.key[0].y
+    "door_2.part_4.start_step_opening",
+    &door_2.part_4.start_step_opening
   },
   {
-    "game.panel.key_1.tile_size",
-    &game.panel.key[0].size
+    "door_2.part_4.start_step_closing",
+    &door_2.part_4.start_step_closing
   },
   {
-    "game.panel.key_1.draw_masked",
-    &game.panel.key[0].draw_masked
+    "door_2.part_4.draw_masked",
+    &door_2.part_4.draw_masked
   },
   {
-    "game.panel.key_1.draw_order",
-    &game.panel.key[0].sort_priority
+    "door_2.part_4.draw_order",
+    &door_2.part_4.sort_priority
   },
   {
-    "game.panel.key_2.x",
-    &game.panel.key[1].x
+    "door_2.part_5.x",
+    &door_2.part_5.x
   },
   {
-    "game.panel.key_2.y",
-    &game.panel.key[1].y
+    "door_2.part_5.y",
+    &door_2.part_5.y
   },
   {
-    "game.panel.key_2.tile_size",
-    &game.panel.key[1].size
+    "door_2.part_5.step_xoffset",
+    &door_2.part_5.step_xoffset
   },
   {
-    "game.panel.key_2.draw_masked",
-    &game.panel.key[1].draw_masked
+    "door_2.part_5.step_yoffset",
+    &door_2.part_5.step_yoffset
   },
   {
-    "game.panel.key_2.draw_order",
-    &game.panel.key[1].sort_priority
+    "door_2.part_5.step_delay",
+    &door_2.part_5.step_delay
   },
   {
-    "game.panel.key_3.x",
-    &game.panel.key[2].x
+    "door_2.part_5.start_step",
+    &door_2.part_5.start_step
+  },
+  {
+    "door_2.part_5.start_step_opening",
+    &door_2.part_5.start_step_opening
+  },
+  {
+    "door_2.part_5.start_step_closing",
+    &door_2.part_5.start_step_closing
+  },
+  {
+    "door_2.part_5.draw_masked",
+    &door_2.part_5.draw_masked
+  },
+  {
+    "door_2.part_5.draw_order",
+    &door_2.part_5.sort_priority
+  },
+  {
+    "door_2.part_6.x",
+    &door_2.part_6.x
+  },
+  {
+    "door_2.part_6.y",
+    &door_2.part_6.y
+  },
+  {
+    "door_2.part_6.step_xoffset",
+    &door_2.part_6.step_xoffset
+  },
+  {
+    "door_2.part_6.step_yoffset",
+    &door_2.part_6.step_yoffset
+  },
+  {
+    "door_2.part_6.step_delay",
+    &door_2.part_6.step_delay
+  },
+  {
+    "door_2.part_6.start_step",
+    &door_2.part_6.start_step
+  },
+  {
+    "door_2.part_6.start_step_opening",
+    &door_2.part_6.start_step_opening
+  },
+  {
+    "door_2.part_6.start_step_closing",
+    &door_2.part_6.start_step_closing
+  },
+  {
+    "door_2.part_6.draw_masked",
+    &door_2.part_6.draw_masked
+  },
+  {
+    "door_2.part_6.draw_order",
+    &door_2.part_6.sort_priority
+  },
+  {
+    "door_2.part_7.x",
+    &door_2.part_7.x
+  },
+  {
+    "door_2.part_7.y",
+    &door_2.part_7.y
+  },
+  {
+    "door_2.part_7.step_xoffset",
+    &door_2.part_7.step_xoffset
+  },
+  {
+    "door_2.part_7.step_yoffset",
+    &door_2.part_7.step_yoffset
+  },
+  {
+    "door_2.part_7.step_delay",
+    &door_2.part_7.step_delay
+  },
+  {
+    "door_2.part_7.start_step",
+    &door_2.part_7.start_step
+  },
+  {
+    "door_2.part_7.start_step_opening",
+    &door_2.part_7.start_step_opening
+  },
+  {
+    "door_2.part_7.start_step_closing",
+    &door_2.part_7.start_step_closing
+  },
+  {
+    "door_2.part_7.draw_masked",
+    &door_2.part_7.draw_masked
+  },
+  {
+    "door_2.part_7.draw_order",
+    &door_2.part_7.sort_priority
+  },
+  {
+    "door_2.part_8.x",
+    &door_2.part_8.x
+  },
+  {
+    "door_2.part_8.y",
+    &door_2.part_8.y
+  },
+  {
+    "door_2.part_8.step_xoffset",
+    &door_2.part_8.step_xoffset
+  },
+  {
+    "door_2.part_8.step_yoffset",
+    &door_2.part_8.step_yoffset
+  },
+  {
+    "door_2.part_8.step_delay",
+    &door_2.part_8.step_delay
+  },
+  {
+    "door_2.part_8.start_step",
+    &door_2.part_8.start_step
+  },
+  {
+    "door_2.part_8.start_step_opening",
+    &door_2.part_8.start_step_opening
+  },
+  {
+    "door_2.part_8.start_step_closing",
+    &door_2.part_8.start_step_closing
+  },
+  {
+    "door_2.part_8.draw_masked",
+    &door_2.part_8.draw_masked
+  },
+  {
+    "door_2.part_8.draw_order",
+    &door_2.part_8.sort_priority
+  },
+  {
+    "door_1.panel.x",
+    &door_1.panel.x
+  },
+  {
+    "door_1.panel.y",
+    &door_1.panel.y
+  },
+  {
+    "door_1.panel.step_xoffset",
+    &door_1.panel.step_xoffset
+  },
+  {
+    "door_1.panel.step_yoffset",
+    &door_1.panel.step_yoffset
+  },
+  {
+    "door_1.panel.step_delay",
+    &door_1.panel.step_delay
+  },
+  {
+    "door_1.panel.start_step",
+    &door_1.panel.start_step
+  },
+  {
+    "door_1.panel.start_step_opening",
+    &door_1.panel.start_step_opening
+  },
+  {
+    "door_1.panel.start_step_closing",
+    &door_1.panel.start_step_closing
+  },
+  {
+    "door_1.panel.draw_masked",
+    &door_1.panel.draw_masked
+  },
+  {
+    "door_1.panel.draw_order",
+    &door_1.panel.sort_priority
+  },
+  {
+    "door_2.panel.x",
+    &door_2.panel.x
+  },
+  {
+    "door_2.panel.y",
+    &door_2.panel.y
+  },
+  {
+    "door_2.panel.step_xoffset",
+    &door_2.panel.step_xoffset
+  },
+  {
+    "door_2.panel.step_yoffset",
+    &door_2.panel.step_yoffset
+  },
+  {
+    "door_2.panel.step_delay",
+    &door_2.panel.step_delay
+  },
+  {
+    "door_2.panel.start_step",
+    &door_2.panel.start_step
+  },
+  {
+    "door_2.panel.start_step_opening",
+    &door_2.panel.start_step_opening
+  },
+  {
+    "door_2.panel.start_step_closing",
+    &door_2.panel.start_step_closing
+  },
+  {
+    "door_2.panel.draw_masked",
+    &door_2.panel.draw_masked
+  },
+  {
+    "door_2.panel.draw_order",
+    &door_2.panel.sort_priority
+  },
+  {
+    "door_1.width",
+    &door_1.width
+  },
+  {
+    "door_1.height",
+    &door_1.height
+  },
+  {
+    "door_1.step_offset",
+    &door_1.step_offset
+  },
+  {
+    "door_1.step_delay",
+    &door_1.step_delay
+  },
+  {
+    "door_1.anim_mode",
+    &door_1.anim_mode
+  },
+  {
+    "door_2.width",
+    &door_2.width
+  },
+  {
+    "door_2.height",
+    &door_2.height
+  },
+  {
+    "door_2.step_offset",
+    &door_2.step_offset
+  },
+  {
+    "door_2.step_delay",
+    &door_2.step_delay
+  },
+  {
+    "door_2.anim_mode",
+    &door_2.anim_mode
+  },
+  {
+    "game.panel.level_number.x",
+    &game.panel.level_number.x
+  },
+  {
+    "game.panel.level_number.y",
+    &game.panel.level_number.y
+  },
+  {
+    "game.panel.level_number.align",
+    &game.panel.level_number.align
+  },
+  {
+    "game.panel.level_number.valign",
+    &game.panel.level_number.valign
+  },
+  {
+    "game.panel.level_number.digits",
+    &game.panel.level_number.size
+  },
+  {
+    "game.panel.level_number.font",
+    &game.panel.level_number.font
+  },
+  {
+    "game.panel.level_number.font_narrow",
+    &game.panel.level_number.font_alt
+  },
+  {
+    "game.panel.level_number.draw_masked",
+    &game.panel.level_number.draw_masked
+  },
+  {
+    "game.panel.level_number.draw_order",
+    &game.panel.level_number.sort_priority
+  },
+  {
+    "game.panel.gems.x",
+    &game.panel.gems.x
+  },
+  {
+    "game.panel.gems.y",
+    &game.panel.gems.y
+  },
+  {
+    "game.panel.gems.align",
+    &game.panel.gems.align
+  },
+  {
+    "game.panel.gems.valign",
+    &game.panel.gems.valign
+  },
+  {
+    "game.panel.gems.digits",
+    &game.panel.gems.size
+  },
+  {
+    "game.panel.gems.font",
+    &game.panel.gems.font
+  },
+  {
+    "game.panel.gems.draw_masked",
+    &game.panel.gems.draw_masked
+  },
+  {
+    "game.panel.gems.draw_order",
+    &game.panel.gems.sort_priority
+  },
+  {
+    "game.panel.inventory_count.x",
+    &game.panel.inventory_count.x
+  },
+  {
+    "game.panel.inventory_count.y",
+    &game.panel.inventory_count.y
+  },
+  {
+    "game.panel.inventory_count.align",
+    &game.panel.inventory_count.align
+  },
+  {
+    "game.panel.inventory_count.valign",
+    &game.panel.inventory_count.valign
+  },
+  {
+    "game.panel.inventory_count.digits",
+    &game.panel.inventory_count.size
+  },
+  {
+    "game.panel.inventory_count.font",
+    &game.panel.inventory_count.font
+  },
+  {
+    "game.panel.inventory_count.draw_masked",
+    &game.panel.inventory_count.draw_masked
+  },
+  {
+    "game.panel.inventory_count.draw_order",
+    &game.panel.inventory_count.sort_priority
+  },
+  {
+    "game.panel.inventory_first_1.x",
+    &game.panel.inventory_first[0].x
+  },
+  {
+    "game.panel.inventory_first_1.y",
+    &game.panel.inventory_first[0].y
+  },
+  {
+    "game.panel.inventory_first_1.tile_size",
+    &game.panel.inventory_first[0].size
+  },
+  {
+    "game.panel.inventory_first_1.draw_masked",
+    &game.panel.inventory_first[0].draw_masked
+  },
+  {
+    "game.panel.inventory_first_1.draw_order",
+    &game.panel.inventory_first[0].sort_priority
+  },
+  {
+    "game.panel.inventory_first_2.x",
+    &game.panel.inventory_first[1].x
+  },
+  {
+    "game.panel.inventory_first_2.y",
+    &game.panel.inventory_first[1].y
+  },
+  {
+    "game.panel.inventory_first_2.tile_size",
+    &game.panel.inventory_first[1].size
+  },
+  {
+    "game.panel.inventory_first_2.draw_masked",
+    &game.panel.inventory_first[1].draw_masked
+  },
+  {
+    "game.panel.inventory_first_2.draw_order",
+    &game.panel.inventory_first[1].sort_priority
+  },
+  {
+    "game.panel.inventory_first_3.x",
+    &game.panel.inventory_first[2].x
+  },
+  {
+    "game.panel.inventory_first_3.y",
+    &game.panel.inventory_first[2].y
+  },
+  {
+    "game.panel.inventory_first_3.tile_size",
+    &game.panel.inventory_first[2].size
+  },
+  {
+    "game.panel.inventory_first_3.draw_masked",
+    &game.panel.inventory_first[2].draw_masked
+  },
+  {
+    "game.panel.inventory_first_3.draw_order",
+    &game.panel.inventory_first[2].sort_priority
+  },
+  {
+    "game.panel.inventory_first_4.x",
+    &game.panel.inventory_first[3].x
+  },
+  {
+    "game.panel.inventory_first_4.y",
+    &game.panel.inventory_first[3].y
+  },
+  {
+    "game.panel.inventory_first_4.tile_size",
+    &game.panel.inventory_first[3].size
+  },
+  {
+    "game.panel.inventory_first_4.draw_masked",
+    &game.panel.inventory_first[3].draw_masked
+  },
+  {
+    "game.panel.inventory_first_4.draw_order",
+    &game.panel.inventory_first[3].sort_priority
+  },
+  {
+    "game.panel.inventory_first_5.x",
+    &game.panel.inventory_first[4].x
+  },
+  {
+    "game.panel.inventory_first_5.y",
+    &game.panel.inventory_first[4].y
+  },
+  {
+    "game.panel.inventory_first_5.tile_size",
+    &game.panel.inventory_first[4].size
+  },
+  {
+    "game.panel.inventory_first_5.draw_masked",
+    &game.panel.inventory_first[4].draw_masked
+  },
+  {
+    "game.panel.inventory_first_5.draw_order",
+    &game.panel.inventory_first[4].sort_priority
+  },
+  {
+    "game.panel.inventory_first_6.x",
+    &game.panel.inventory_first[5].x
+  },
+  {
+    "game.panel.inventory_first_6.y",
+    &game.panel.inventory_first[5].y
+  },
+  {
+    "game.panel.inventory_first_6.tile_size",
+    &game.panel.inventory_first[5].size
+  },
+  {
+    "game.panel.inventory_first_6.draw_masked",
+    &game.panel.inventory_first[5].draw_masked
+  },
+  {
+    "game.panel.inventory_first_6.draw_order",
+    &game.panel.inventory_first[5].sort_priority
+  },
+  {
+    "game.panel.inventory_first_7.x",
+    &game.panel.inventory_first[6].x
+  },
+  {
+    "game.panel.inventory_first_7.y",
+    &game.panel.inventory_first[6].y
+  },
+  {
+    "game.panel.inventory_first_7.tile_size",
+    &game.panel.inventory_first[6].size
+  },
+  {
+    "game.panel.inventory_first_7.draw_masked",
+    &game.panel.inventory_first[6].draw_masked
+  },
+  {
+    "game.panel.inventory_first_7.draw_order",
+    &game.panel.inventory_first[6].sort_priority
+  },
+  {
+    "game.panel.inventory_first_8.x",
+    &game.panel.inventory_first[7].x
+  },
+  {
+    "game.panel.inventory_first_8.y",
+    &game.panel.inventory_first[7].y
+  },
+  {
+    "game.panel.inventory_first_8.tile_size",
+    &game.panel.inventory_first[7].size
+  },
+  {
+    "game.panel.inventory_first_8.draw_masked",
+    &game.panel.inventory_first[7].draw_masked
+  },
+  {
+    "game.panel.inventory_first_8.draw_order",
+    &game.panel.inventory_first[7].sort_priority
+  },
+  {
+    "game.panel.inventory_last_1.x",
+    &game.panel.inventory_last[0].x
+  },
+  {
+    "game.panel.inventory_last_1.y",
+    &game.panel.inventory_last[0].y
+  },
+  {
+    "game.panel.inventory_last_1.tile_size",
+    &game.panel.inventory_last[0].size
+  },
+  {
+    "game.panel.inventory_last_1.draw_masked",
+    &game.panel.inventory_last[0].draw_masked
+  },
+  {
+    "game.panel.inventory_last_1.draw_order",
+    &game.panel.inventory_last[0].sort_priority
+  },
+  {
+    "game.panel.inventory_last_2.x",
+    &game.panel.inventory_last[1].x
+  },
+  {
+    "game.panel.inventory_last_2.y",
+    &game.panel.inventory_last[1].y
+  },
+  {
+    "game.panel.inventory_last_2.tile_size",
+    &game.panel.inventory_last[1].size
+  },
+  {
+    "game.panel.inventory_last_2.draw_masked",
+    &game.panel.inventory_last[1].draw_masked
+  },
+  {
+    "game.panel.inventory_last_2.draw_order",
+    &game.panel.inventory_last[1].sort_priority
+  },
+  {
+    "game.panel.inventory_last_3.x",
+    &game.panel.inventory_last[2].x
+  },
+  {
+    "game.panel.inventory_last_3.y",
+    &game.panel.inventory_last[2].y
+  },
+  {
+    "game.panel.inventory_last_3.tile_size",
+    &game.panel.inventory_last[2].size
+  },
+  {
+    "game.panel.inventory_last_3.draw_masked",
+    &game.panel.inventory_last[2].draw_masked
+  },
+  {
+    "game.panel.inventory_last_3.draw_order",
+    &game.panel.inventory_last[2].sort_priority
+  },
+  {
+    "game.panel.inventory_last_4.x",
+    &game.panel.inventory_last[3].x
+  },
+  {
+    "game.panel.inventory_last_4.y",
+    &game.panel.inventory_last[3].y
+  },
+  {
+    "game.panel.inventory_last_4.tile_size",
+    &game.panel.inventory_last[3].size
+  },
+  {
+    "game.panel.inventory_last_4.draw_masked",
+    &game.panel.inventory_last[3].draw_masked
+  },
+  {
+    "game.panel.inventory_last_4.draw_order",
+    &game.panel.inventory_last[3].sort_priority
+  },
+  {
+    "game.panel.inventory_last_5.x",
+    &game.panel.inventory_last[4].x
+  },
+  {
+    "game.panel.inventory_last_5.y",
+    &game.panel.inventory_last[4].y
+  },
+  {
+    "game.panel.inventory_last_5.tile_size",
+    &game.panel.inventory_last[4].size
+  },
+  {
+    "game.panel.inventory_last_5.draw_masked",
+    &game.panel.inventory_last[4].draw_masked
+  },
+  {
+    "game.panel.inventory_last_5.draw_order",
+    &game.panel.inventory_last[4].sort_priority
+  },
+  {
+    "game.panel.inventory_last_6.x",
+    &game.panel.inventory_last[5].x
+  },
+  {
+    "game.panel.inventory_last_6.y",
+    &game.panel.inventory_last[5].y
+  },
+  {
+    "game.panel.inventory_last_6.tile_size",
+    &game.panel.inventory_last[5].size
+  },
+  {
+    "game.panel.inventory_last_6.draw_masked",
+    &game.panel.inventory_last[5].draw_masked
+  },
+  {
+    "game.panel.inventory_last_6.draw_order",
+    &game.panel.inventory_last[5].sort_priority
+  },
+  {
+    "game.panel.inventory_last_7.x",
+    &game.panel.inventory_last[6].x
+  },
+  {
+    "game.panel.inventory_last_7.y",
+    &game.panel.inventory_last[6].y
+  },
+  {
+    "game.panel.inventory_last_7.tile_size",
+    &game.panel.inventory_last[6].size
+  },
+  {
+    "game.panel.inventory_last_7.draw_masked",
+    &game.panel.inventory_last[6].draw_masked
+  },
+  {
+    "game.panel.inventory_last_7.draw_order",
+    &game.panel.inventory_last[6].sort_priority
+  },
+  {
+    "game.panel.inventory_last_8.x",
+    &game.panel.inventory_last[7].x
+  },
+  {
+    "game.panel.inventory_last_8.y",
+    &game.panel.inventory_last[7].y
+  },
+  {
+    "game.panel.inventory_last_8.tile_size",
+    &game.panel.inventory_last[7].size
+  },
+  {
+    "game.panel.inventory_last_8.draw_masked",
+    &game.panel.inventory_last[7].draw_masked
+  },
+  {
+    "game.panel.inventory_last_8.draw_order",
+    &game.panel.inventory_last[7].sort_priority
+  },
+  {
+    "game.panel.key_1.x",
+    &game.panel.key[0].x
+  },
+  {
+    "game.panel.key_1.y",
+    &game.panel.key[0].y
+  },
+  {
+    "game.panel.key_1.tile_size",
+    &game.panel.key[0].size
+  },
+  {
+    "game.panel.key_1.draw_masked",
+    &game.panel.key[0].draw_masked
+  },
+  {
+    "game.panel.key_1.draw_order",
+    &game.panel.key[0].sort_priority
+  },
+  {
+    "game.panel.key_2.x",
+    &game.panel.key[1].x
+  },
+  {
+    "game.panel.key_2.y",
+    &game.panel.key[1].y
+  },
+  {
+    "game.panel.key_2.tile_size",
+    &game.panel.key[1].size
+  },
+  {
+    "game.panel.key_2.draw_masked",
+    &game.panel.key[1].draw_masked
+  },
+  {
+    "game.panel.key_2.draw_order",
+    &game.panel.key[1].sort_priority
+  },
+  {
+    "game.panel.key_3.x",
+    &game.panel.key[2].x
   },
   {
     "game.panel.key_3.y",
@@ -5084,6 +5810,22 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.button.sound_simple.y",
     &game.button.sound_simple.y
   },
+  {
+    "game.button.save.x",
+    &game.button.save.x
+  },
+  {
+    "game.button.save.y",
+    &game.button.save.y
+  },
+  {
+    "game.button.load.x",
+    &game.button.load.x
+  },
+  {
+    "game.button.load.y",
+    &game.button.load.y
+  },
   {
     "tape.button.eject.x",
     &tape.button.eject.x
@@ -5320,10 +6062,162 @@ struct TokenIntPtrInfo image_config_vars[] =
     "tape.text.date.digits",
     &tape.text.date.size
   },
+  {
+    "tape.text.date.xoffset",
+    &tape.text.date.xoffset
+  },
+  {
+    "tape.text.date.2nd_xoffset",
+    &tape.text.date.xoffset2
+  },
   {
     "tape.text.date.font",
     &tape.text.date.font
   },
+  {
+    "tape.text.date.draw_masked",
+    &tape.text.date.draw_masked
+  },
+  {
+    "tape.text.date_yyyy.x",
+    &tape.text.date_yyyy.x
+  },
+  {
+    "tape.text.date_yyyy.y",
+    &tape.text.date_yyyy.y
+  },
+  {
+    "tape.text.date_yyyy.align",
+    &tape.text.date_yyyy.align
+  },
+  {
+    "tape.text.date_yyyy.valign",
+    &tape.text.date_yyyy.valign
+  },
+  {
+    "tape.text.date_yyyy.digits",
+    &tape.text.date_yyyy.size
+  },
+  {
+    "tape.text.date_yyyy.font",
+    &tape.text.date_yyyy.font
+  },
+  {
+    "tape.text.date_yyyy.draw_masked",
+    &tape.text.date_yyyy.draw_masked
+  },
+  {
+    "tape.text.date_yy.x",
+    &tape.text.date_yy.x
+  },
+  {
+    "tape.text.date_yy.y",
+    &tape.text.date_yy.y
+  },
+  {
+    "tape.text.date_yy.align",
+    &tape.text.date_yy.align
+  },
+  {
+    "tape.text.date_yy.valign",
+    &tape.text.date_yy.valign
+  },
+  {
+    "tape.text.date_yy.digits",
+    &tape.text.date_yy.size
+  },
+  {
+    "tape.text.date_yy.font",
+    &tape.text.date_yy.font
+  },
+  {
+    "tape.text.date_yy.draw_masked",
+    &tape.text.date_yy.draw_masked
+  },
+  {
+    "tape.text.date_mon.x",
+    &tape.text.date_mon.x
+  },
+  {
+    "tape.text.date_mon.y",
+    &tape.text.date_mon.y
+  },
+  {
+    "tape.text.date_mon.align",
+    &tape.text.date_mon.align
+  },
+  {
+    "tape.text.date_mon.valign",
+    &tape.text.date_mon.valign
+  },
+  {
+    "tape.text.date_mon.chars",
+    &tape.text.date_mon.size
+  },
+  {
+    "tape.text.date_mon.font",
+    &tape.text.date_mon.font
+  },
+  {
+    "tape.text.date_mon.draw_masked",
+    &tape.text.date_mon.draw_masked
+  },
+  {
+    "tape.text.date_mm.x",
+    &tape.text.date_mm.x
+  },
+  {
+    "tape.text.date_mm.y",
+    &tape.text.date_mm.y
+  },
+  {
+    "tape.text.date_mm.align",
+    &tape.text.date_mm.align
+  },
+  {
+    "tape.text.date_mm.valign",
+    &tape.text.date_mm.valign
+  },
+  {
+    "tape.text.date_mm.digits",
+    &tape.text.date_mm.size
+  },
+  {
+    "tape.text.date_mm.font",
+    &tape.text.date_mm.font
+  },
+  {
+    "tape.text.date_mm.draw_masked",
+    &tape.text.date_mm.draw_masked
+  },
+  {
+    "tape.text.date_dd.x",
+    &tape.text.date_dd.x
+  },
+  {
+    "tape.text.date_dd.y",
+    &tape.text.date_dd.y
+  },
+  {
+    "tape.text.date_dd.align",
+    &tape.text.date_dd.align
+  },
+  {
+    "tape.text.date_dd.valign",
+    &tape.text.date_dd.valign
+  },
+  {
+    "tape.text.date_dd.digits",
+    &tape.text.date_dd.size
+  },
+  {
+    "tape.text.date_dd.font",
+    &tape.text.date_dd.font
+  },
+  {
+    "tape.text.date_dd.draw_masked",
+    &tape.text.date_dd.draw_masked
+  },
   {
     "tape.text.time.x",
     &tape.text.time.x
@@ -5344,10 +6238,222 @@ struct TokenIntPtrInfo image_config_vars[] =
     "tape.text.time.digits",
     &tape.text.time.size
   },
+  {
+    "tape.text.time.xoffset",
+    &tape.text.time.xoffset
+  },
   {
     "tape.text.time.font",
     &tape.text.time.font
   },
+  {
+    "tape.text.time.draw_masked",
+    &tape.text.time.draw_masked
+  },
+  {
+    "tape.text.time_hh.x",
+    &tape.text.time_hh.x
+  },
+  {
+    "tape.text.time_hh.y",
+    &tape.text.time_hh.y
+  },
+  {
+    "tape.text.time_hh.align",
+    &tape.text.time_hh.align
+  },
+  {
+    "tape.text.time_hh.valign",
+    &tape.text.time_hh.valign
+  },
+  {
+    "tape.text.time_hh.digits",
+    &tape.text.time_hh.size
+  },
+  {
+    "tape.text.time_hh.font",
+    &tape.text.time_hh.font
+  },
+  {
+    "tape.text.time_hh.draw_masked",
+    &tape.text.time_hh.draw_masked
+  },
+  {
+    "tape.text.time_mm.x",
+    &tape.text.time_mm.x
+  },
+  {
+    "tape.text.time_mm.y",
+    &tape.text.time_mm.y
+  },
+  {
+    "tape.text.time_mm.align",
+    &tape.text.time_mm.align
+  },
+  {
+    "tape.text.time_mm.valign",
+    &tape.text.time_mm.valign
+  },
+  {
+    "tape.text.time_mm.digits",
+    &tape.text.time_mm.size
+  },
+  {
+    "tape.text.time_mm.font",
+    &tape.text.time_mm.font
+  },
+  {
+    "tape.text.time_mm.draw_masked",
+    &tape.text.time_mm.draw_masked
+  },
+  {
+    "tape.text.time_ss.x",
+    &tape.text.time_ss.x
+  },
+  {
+    "tape.text.time_ss.y",
+    &tape.text.time_ss.y
+  },
+  {
+    "tape.text.time_ss.align",
+    &tape.text.time_ss.align
+  },
+  {
+    "tape.text.time_ss.valign",
+    &tape.text.time_ss.valign
+  },
+  {
+    "tape.text.time_ss.digits",
+    &tape.text.time_ss.size
+  },
+  {
+    "tape.text.time_ss.font",
+    &tape.text.time_ss.font
+  },
+  {
+    "tape.text.time_ss.draw_masked",
+    &tape.text.time_ss.draw_masked
+  },
+  {
+    "tape.text.frame.x",
+    &tape.text.frame.x
+  },
+  {
+    "tape.text.frame.y",
+    &tape.text.frame.y
+  },
+  {
+    "tape.text.frame.align",
+    &tape.text.frame.align
+  },
+  {
+    "tape.text.frame.valign",
+    &tape.text.frame.valign
+  },
+  {
+    "tape.text.frame.digits",
+    &tape.text.frame.size
+  },
+  {
+    "tape.text.frame.font",
+    &tape.text.frame.font
+  },
+  {
+    "tape.text.frame.draw_masked",
+    &tape.text.frame.draw_masked
+  },
+  {
+    "tape.show_game_buttons",
+    &tape.show_game_buttons
+  },
+  {
+    "editor.button.prev_level.x",
+    &editor.button.prev_level.x
+  },
+  {
+    "editor.button.prev_level.y",
+    &editor.button.prev_level.y
+  },
+  {
+    "editor.button.next_level.x",
+    &editor.button.next_level.x
+  },
+  {
+    "editor.button.next_level.y",
+    &editor.button.next_level.y
+  },
+  {
+    "editor.button.properties.x",
+    &editor.button.properties.x
+  },
+  {
+    "editor.button.properties.y",
+    &editor.button.properties.y
+  },
+  {
+    "editor.input.level_number.x",
+    &editor.input.level_number.x
+  },
+  {
+    "editor.input.level_number.y",
+    &editor.input.level_number.y
+  },
+  {
+    "editor.palette.x",
+    &editor.palette.x
+  },
+  {
+    "editor.palette.y",
+    &editor.palette.y
+  },
+  {
+    "editor.palette.cols",
+    &editor.palette.cols
+  },
+  {
+    "editor.palette.rows",
+    &editor.palette.rows
+  },
+  {
+    "editor.palette.tile_size",
+    &editor.palette.tile_size
+  },
+  {
+    "editor.palette.element_left.x",
+    &editor.palette.element_left.x
+  },
+  {
+    "editor.palette.element_left.y",
+    &editor.palette.element_left.y
+  },
+  {
+    "editor.palette.element_left.tile_size",
+    &editor.palette.element_left.tile_size
+  },
+  {
+    "editor.palette.element_middle.x",
+    &editor.palette.element_middle.x
+  },
+  {
+    "editor.palette.element_middle.y",
+    &editor.palette.element_middle.y
+  },
+  {
+    "editor.palette.element_middle.tile_size",
+    &editor.palette.element_middle.tile_size
+  },
+  {
+    "editor.palette.element_right.x",
+    &editor.palette.element_right.x
+  },
+  {
+    "editor.palette.element_right.y",
+    &editor.palette.element_right.y
+  },
+  {
+    "editor.palette.element_right.tile_size",
+    &editor.palette.element_right.tile_size
+  },
   {
     "request.button.yes.x",
     &request.button.yes.x
@@ -5436,6 +6542,58 @@ struct TokenIntPtrInfo image_config_vars[] =
     "request.button.player_4.tile_size",
     &request.button.player_4.size
   },
+  {
+    "request.x",
+    &request.x
+  },
+  {
+    "request.y",
+    &request.y
+  },
+  {
+    "request.width",
+    &request.width
+  },
+  {
+    "request.height",
+    &request.height
+  },
+  {
+    "request.border_size",
+    &request.border_size
+  },
+  {
+    "request.line_spacing",
+    &request.line_spacing
+  },
+  {
+    "request.step_offset",
+    &request.step_offset
+  },
+  {
+    "request.step_delay",
+    &request.step_delay
+  },
+  {
+    "request.anim_mode",
+    &request.anim_mode
+  },
+  {
+    "request.autowrap",
+    &request.autowrap
+  },
+  {
+    "request.centered",
+    &request.centered
+  },
+  {
+    "request.wrap_single_words",
+    &request.wrap_single_words
+  },
+  {
+    "global.use_envelope_request",
+    &global.use_envelope_request
+  },
   {
     "game.forced_scroll_delay_value",
     &game.forced_scroll_delay_value
@@ -5568,6 +6726,18 @@ struct TokenIntPtrInfo image_config_vars[] =
     "viewport.door_1.y",
     &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].y
   },
+  {
+    "viewport.door_1.width",
+    &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].width
+  },
+  {
+    "viewport.door_1.height",
+    &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].height
+  },
+  {
+    "viewport.door_1.border_size",
+    &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].border_size
+  },
   {
     "viewport.door_1.MAIN.x",
     &viewport.door_1[GFX_SPECIAL_ARG_MAIN].x
@@ -5576,6 +6746,18 @@ struct TokenIntPtrInfo image_config_vars[] =
     "viewport.door_1.MAIN.y",
     &viewport.door_1[GFX_SPECIAL_ARG_MAIN].y
   },
+  {
+    "viewport.door_1.MAIN.width",
+    &viewport.door_1[GFX_SPECIAL_ARG_MAIN].width
+  },
+  {
+    "viewport.door_1.MAIN.height",
+    &viewport.door_1[GFX_SPECIAL_ARG_MAIN].height
+  },
+  {
+    "viewport.door_1.MAIN.border_size",
+    &viewport.door_1[GFX_SPECIAL_ARG_MAIN].border_size
+  },
   {
     "viewport.door_1.PLAYING.x",
     &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].x
@@ -5584,6 +6766,18 @@ struct TokenIntPtrInfo image_config_vars[] =
     "viewport.door_1.PLAYING.y",
     &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].y
   },
+  {
+    "viewport.door_1.PLAYING.width",
+    &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].width
+  },
+  {
+    "viewport.door_1.PLAYING.height",
+    &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].height
+  },
+  {
+    "viewport.door_1.PLAYING.border_size",
+    &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].border_size
+  },
   {
     "viewport.door_1.EDITOR.x",
     &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].x
@@ -5592,6 +6786,18 @@ struct TokenIntPtrInfo image_config_vars[] =
     "viewport.door_1.EDITOR.y",
     &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].y
   },
+  {
+    "viewport.door_1.EDITOR.width",
+    &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].width
+  },
+  {
+    "viewport.door_1.EDITOR.height",
+    &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].height
+  },
+  {
+    "viewport.door_1.EDITOR.border_size",
+    &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].border_size
+  },
   {
     "viewport.door_2.x",
     &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].x
@@ -5600,6 +6806,18 @@ struct TokenIntPtrInfo image_config_vars[] =
     "viewport.door_2.y",
     &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].y
   },
+  {
+    "viewport.door_2.width",
+    &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].width
+  },
+  {
+    "viewport.door_2.height",
+    &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].height
+  },
+  {
+    "viewport.door_2.border_size",
+    &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].border_size
+  },
   {
     "viewport.door_2.MAIN.x",
     &viewport.door_2[GFX_SPECIAL_ARG_MAIN].x
@@ -5608,6 +6826,18 @@ struct TokenIntPtrInfo image_config_vars[] =
     "viewport.door_2.MAIN.y",
     &viewport.door_2[GFX_SPECIAL_ARG_MAIN].y
   },
+  {
+    "viewport.door_2.MAIN.width",
+    &viewport.door_2[GFX_SPECIAL_ARG_MAIN].width
+  },
+  {
+    "viewport.door_2.MAIN.height",
+    &viewport.door_2[GFX_SPECIAL_ARG_MAIN].height
+  },
+  {
+    "viewport.door_2.MAIN.border_size",
+    &viewport.door_2[GFX_SPECIAL_ARG_MAIN].border_size
+  },
   {
     "viewport.door_2.PLAYING.x",
     &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].x
@@ -5616,6 +6846,18 @@ struct TokenIntPtrInfo image_config_vars[] =
     "viewport.door_2.PLAYING.y",
     &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].y
   },
+  {
+    "viewport.door_2.PLAYING.width",
+    &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].width
+  },
+  {
+    "viewport.door_2.PLAYING.height",
+    &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].height
+  },
+  {
+    "viewport.door_2.PLAYING.border_size",
+    &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].border_size
+  },
   {
     "viewport.door_2.EDITOR.x",
     &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].x
@@ -5624,6 +6866,18 @@ struct TokenIntPtrInfo image_config_vars[] =
     "viewport.door_2.EDITOR.y",
     &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].y
   },
+  {
+    "viewport.door_2.EDITOR.width",
+    &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].width
+  },
+  {
+    "viewport.door_2.EDITOR.height",
+    &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].height
+  },
+  {
+    "viewport.door_2.EDITOR.border_size",
+    &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].border_size
+  },
   {
     NULL,
     NULL