-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* conf_var.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// conf_var.c
+// ============================================================================
/* ----- this file was automatically generated -- do not edit by hand ----- */
"menu.draw_yoffset.SETUP[INPUT]",
&menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_INPUT]
},
+ {
+ "menu.draw_xoffset.SETUP[TOUCH]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_TOUCH]
+ },
+ {
+ "menu.draw_yoffset.SETUP[TOUCH]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_TOUCH]
+ },
{
"menu.draw_xoffset.SETUP[SHORTCUTS]",
&menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS]
&preview.anim_mode
},
{
- "door_1.width",
- &door_1.width
+ "door_1.part_1.x",
+ &door_1.part_1.x
},
{
- "door_1.height",
- &door_1.height
+ "door_1.part_1.y",
+ &door_1.part_1.y
},
{
- "door_1.step_offset",
- &door_1.step_offset
+ "door_1.part_1.step_xoffset",
+ &door_1.part_1.step_xoffset
},
{
- "door_1.step_delay",
- &door_1.step_delay
+ "door_1.part_1.step_yoffset",
+ &door_1.part_1.step_yoffset
},
{
- "door_1.anim_mode",
- &door_1.anim_mode
+ "door_1.part_1.step_delay",
+ &door_1.part_1.step_delay
},
{
- "door_2.width",
- &door_2.width
+ "door_1.part_1.start_step",
+ &door_1.part_1.start_step
},
{
- "door_2.height",
- &door_2.height
+ "door_1.part_1.start_step_opening",
+ &door_1.part_1.start_step_opening
},
{
- "door_2.step_offset",
- &door_2.step_offset
+ "door_1.part_1.start_step_closing",
+ &door_1.part_1.start_step_closing
},
{
- "door_2.step_delay",
- &door_2.step_delay
+ "door_1.part_1.draw_masked",
+ &door_1.part_1.draw_masked
},
{
- "door_2.anim_mode",
- &door_2.anim_mode
+ "door_1.part_1.draw_order",
+ &door_1.part_1.sort_priority
},
{
- "game.panel.level_number.x",
- &game.panel.level_number.x
+ "door_1.part_2.x",
+ &door_1.part_2.x
},
{
- "game.panel.level_number.y",
- &game.panel.level_number.y
+ "door_1.part_2.y",
+ &door_1.part_2.y
},
{
- "game.panel.level_number.align",
- &game.panel.level_number.align
+ "door_1.part_2.step_xoffset",
+ &door_1.part_2.step_xoffset
},
{
- "game.panel.level_number.valign",
- &game.panel.level_number.valign
+ "door_1.part_2.step_yoffset",
+ &door_1.part_2.step_yoffset
},
{
- "game.panel.level_number.digits",
- &game.panel.level_number.size
+ "door_1.part_2.step_delay",
+ &door_1.part_2.step_delay
},
{
- "game.panel.level_number.font",
- &game.panel.level_number.font
+ "door_1.part_2.start_step",
+ &door_1.part_2.start_step
},
{
- "game.panel.level_number.font_narrow",
- &game.panel.level_number.font_alt
+ "door_1.part_2.start_step_opening",
+ &door_1.part_2.start_step_opening
},
{
- "game.panel.level_number.draw_masked",
- &game.panel.level_number.draw_masked
+ "door_1.part_2.start_step_closing",
+ &door_1.part_2.start_step_closing
},
{
- "game.panel.level_number.draw_order",
- &game.panel.level_number.sort_priority
+ "door_1.part_2.draw_masked",
+ &door_1.part_2.draw_masked
},
{
- "game.panel.gems.x",
- &game.panel.gems.x
+ "door_1.part_2.draw_order",
+ &door_1.part_2.sort_priority
},
{
- "game.panel.gems.y",
- &game.panel.gems.y
+ "door_1.part_3.x",
+ &door_1.part_3.x
},
{
- "game.panel.gems.align",
- &game.panel.gems.align
+ "door_1.part_3.y",
+ &door_1.part_3.y
},
{
- "game.panel.gems.valign",
- &game.panel.gems.valign
+ "door_1.part_3.step_xoffset",
+ &door_1.part_3.step_xoffset
},
{
- "game.panel.gems.digits",
- &game.panel.gems.size
+ "door_1.part_3.step_yoffset",
+ &door_1.part_3.step_yoffset
},
{
- "game.panel.gems.font",
- &game.panel.gems.font
+ "door_1.part_3.step_delay",
+ &door_1.part_3.step_delay
},
{
- "game.panel.gems.draw_masked",
- &game.panel.gems.draw_masked
+ "door_1.part_3.start_step",
+ &door_1.part_3.start_step
},
{
- "game.panel.gems.draw_order",
- &game.panel.gems.sort_priority
+ "door_1.part_3.start_step_opening",
+ &door_1.part_3.start_step_opening
},
{
- "game.panel.inventory_count.x",
- &game.panel.inventory_count.x
+ "door_1.part_3.start_step_closing",
+ &door_1.part_3.start_step_closing
},
{
- "game.panel.inventory_count.y",
- &game.panel.inventory_count.y
+ "door_1.part_3.draw_masked",
+ &door_1.part_3.draw_masked
},
{
- "game.panel.inventory_count.align",
- &game.panel.inventory_count.align
+ "door_1.part_3.draw_order",
+ &door_1.part_3.sort_priority
},
{
- "game.panel.inventory_count.valign",
- &game.panel.inventory_count.valign
+ "door_1.part_4.x",
+ &door_1.part_4.x
},
{
- "game.panel.inventory_count.digits",
- &game.panel.inventory_count.size
+ "door_1.part_4.y",
+ &door_1.part_4.y
},
{
- "game.panel.inventory_count.font",
- &game.panel.inventory_count.font
+ "door_1.part_4.step_xoffset",
+ &door_1.part_4.step_xoffset
},
{
- "game.panel.inventory_count.draw_masked",
- &game.panel.inventory_count.draw_masked
+ "door_1.part_4.step_yoffset",
+ &door_1.part_4.step_yoffset
},
{
- "game.panel.inventory_count.draw_order",
- &game.panel.inventory_count.sort_priority
+ "door_1.part_4.step_delay",
+ &door_1.part_4.step_delay
},
{
- "game.panel.inventory_first_1.x",
- &game.panel.inventory_first[0].x
+ "door_1.part_4.start_step",
+ &door_1.part_4.start_step
},
{
- "game.panel.inventory_first_1.y",
- &game.panel.inventory_first[0].y
+ "door_1.part_4.start_step_opening",
+ &door_1.part_4.start_step_opening
},
{
- "game.panel.inventory_first_1.tile_size",
- &game.panel.inventory_first[0].size
+ "door_1.part_4.start_step_closing",
+ &door_1.part_4.start_step_closing
},
{
- "game.panel.inventory_first_1.draw_masked",
- &game.panel.inventory_first[0].draw_masked
+ "door_1.part_4.draw_masked",
+ &door_1.part_4.draw_masked
},
{
- "game.panel.inventory_first_1.draw_order",
- &game.panel.inventory_first[0].sort_priority
+ "door_1.part_4.draw_order",
+ &door_1.part_4.sort_priority
},
{
- "game.panel.inventory_first_2.x",
- &game.panel.inventory_first[1].x
+ "door_1.part_5.x",
+ &door_1.part_5.x
},
{
- "game.panel.inventory_first_2.y",
- &game.panel.inventory_first[1].y
+ "door_1.part_5.y",
+ &door_1.part_5.y
},
{
- "game.panel.inventory_first_2.tile_size",
- &game.panel.inventory_first[1].size
+ "door_1.part_5.step_xoffset",
+ &door_1.part_5.step_xoffset
},
{
- "game.panel.inventory_first_2.draw_masked",
- &game.panel.inventory_first[1].draw_masked
+ "door_1.part_5.step_yoffset",
+ &door_1.part_5.step_yoffset
},
{
- "game.panel.inventory_first_2.draw_order",
- &game.panel.inventory_first[1].sort_priority
+ "door_1.part_5.step_delay",
+ &door_1.part_5.step_delay
},
{
- "game.panel.inventory_first_3.x",
- &game.panel.inventory_first[2].x
+ "door_1.part_5.start_step",
+ &door_1.part_5.start_step
},
{
- "game.panel.inventory_first_3.y",
- &game.panel.inventory_first[2].y
+ "door_1.part_5.start_step_opening",
+ &door_1.part_5.start_step_opening
},
{
- "game.panel.inventory_first_3.tile_size",
- &game.panel.inventory_first[2].size
+ "door_1.part_5.start_step_closing",
+ &door_1.part_5.start_step_closing
},
{
- "game.panel.inventory_first_3.draw_masked",
- &game.panel.inventory_first[2].draw_masked
+ "door_1.part_5.draw_masked",
+ &door_1.part_5.draw_masked
},
{
- "game.panel.inventory_first_3.draw_order",
- &game.panel.inventory_first[2].sort_priority
+ "door_1.part_5.draw_order",
+ &door_1.part_5.sort_priority
},
{
- "game.panel.inventory_first_4.x",
- &game.panel.inventory_first[3].x
+ "door_1.part_6.x",
+ &door_1.part_6.x
},
{
- "game.panel.inventory_first_4.y",
- &game.panel.inventory_first[3].y
+ "door_1.part_6.y",
+ &door_1.part_6.y
},
{
- "game.panel.inventory_first_4.tile_size",
- &game.panel.inventory_first[3].size
+ "door_1.part_6.step_xoffset",
+ &door_1.part_6.step_xoffset
},
{
- "game.panel.inventory_first_4.draw_masked",
- &game.panel.inventory_first[3].draw_masked
+ "door_1.part_6.step_yoffset",
+ &door_1.part_6.step_yoffset
},
{
- "game.panel.inventory_first_4.draw_order",
- &game.panel.inventory_first[3].sort_priority
+ "door_1.part_6.step_delay",
+ &door_1.part_6.step_delay
},
{
- "game.panel.inventory_first_5.x",
- &game.panel.inventory_first[4].x
+ "door_1.part_6.start_step",
+ &door_1.part_6.start_step
},
{
- "game.panel.inventory_first_5.y",
- &game.panel.inventory_first[4].y
+ "door_1.part_6.start_step_opening",
+ &door_1.part_6.start_step_opening
},
{
- "game.panel.inventory_first_5.tile_size",
- &game.panel.inventory_first[4].size
+ "door_1.part_6.start_step_closing",
+ &door_1.part_6.start_step_closing
},
{
- "game.panel.inventory_first_5.draw_masked",
- &game.panel.inventory_first[4].draw_masked
+ "door_1.part_6.draw_masked",
+ &door_1.part_6.draw_masked
},
{
- "game.panel.inventory_first_5.draw_order",
- &game.panel.inventory_first[4].sort_priority
+ "door_1.part_6.draw_order",
+ &door_1.part_6.sort_priority
},
{
- "game.panel.inventory_first_6.x",
- &game.panel.inventory_first[5].x
+ "door_1.part_7.x",
+ &door_1.part_7.x
},
{
- "game.panel.inventory_first_6.y",
- &game.panel.inventory_first[5].y
+ "door_1.part_7.y",
+ &door_1.part_7.y
},
{
- "game.panel.inventory_first_6.tile_size",
- &game.panel.inventory_first[5].size
+ "door_1.part_7.step_xoffset",
+ &door_1.part_7.step_xoffset
},
{
- "game.panel.inventory_first_6.draw_masked",
- &game.panel.inventory_first[5].draw_masked
+ "door_1.part_7.step_yoffset",
+ &door_1.part_7.step_yoffset
},
{
- "game.panel.inventory_first_6.draw_order",
- &game.panel.inventory_first[5].sort_priority
+ "door_1.part_7.step_delay",
+ &door_1.part_7.step_delay
},
{
- "game.panel.inventory_first_7.x",
- &game.panel.inventory_first[6].x
+ "door_1.part_7.start_step",
+ &door_1.part_7.start_step
},
{
- "game.panel.inventory_first_7.y",
- &game.panel.inventory_first[6].y
+ "door_1.part_7.start_step_opening",
+ &door_1.part_7.start_step_opening
},
{
- "game.panel.inventory_first_7.tile_size",
- &game.panel.inventory_first[6].size
+ "door_1.part_7.start_step_closing",
+ &door_1.part_7.start_step_closing
},
{
- "game.panel.inventory_first_7.draw_masked",
- &game.panel.inventory_first[6].draw_masked
+ "door_1.part_7.draw_masked",
+ &door_1.part_7.draw_masked
},
{
- "game.panel.inventory_first_7.draw_order",
- &game.panel.inventory_first[6].sort_priority
+ "door_1.part_7.draw_order",
+ &door_1.part_7.sort_priority
},
{
- "game.panel.inventory_first_8.x",
- &game.panel.inventory_first[7].x
+ "door_1.part_8.x",
+ &door_1.part_8.x
},
{
- "game.panel.inventory_first_8.y",
- &game.panel.inventory_first[7].y
+ "door_1.part_8.y",
+ &door_1.part_8.y
},
{
- "game.panel.inventory_first_8.tile_size",
- &game.panel.inventory_first[7].size
+ "door_1.part_8.step_xoffset",
+ &door_1.part_8.step_xoffset
},
{
- "game.panel.inventory_first_8.draw_masked",
- &game.panel.inventory_first[7].draw_masked
+ "door_1.part_8.step_yoffset",
+ &door_1.part_8.step_yoffset
},
{
- "game.panel.inventory_first_8.draw_order",
- &game.panel.inventory_first[7].sort_priority
+ "door_1.part_8.step_delay",
+ &door_1.part_8.step_delay
},
{
- "game.panel.inventory_last_1.x",
- &game.panel.inventory_last[0].x
+ "door_1.part_8.start_step",
+ &door_1.part_8.start_step
},
{
- "game.panel.inventory_last_1.y",
- &game.panel.inventory_last[0].y
+ "door_1.part_8.start_step_opening",
+ &door_1.part_8.start_step_opening
},
{
- "game.panel.inventory_last_1.tile_size",
- &game.panel.inventory_last[0].size
+ "door_1.part_8.start_step_closing",
+ &door_1.part_8.start_step_closing
},
{
- "game.panel.inventory_last_1.draw_masked",
- &game.panel.inventory_last[0].draw_masked
+ "door_1.part_8.draw_masked",
+ &door_1.part_8.draw_masked
},
{
- "game.panel.inventory_last_1.draw_order",
- &game.panel.inventory_last[0].sort_priority
+ "door_1.part_8.draw_order",
+ &door_1.part_8.sort_priority
},
{
- "game.panel.inventory_last_2.x",
- &game.panel.inventory_last[1].x
+ "door_2.part_1.x",
+ &door_2.part_1.x
},
{
- "game.panel.inventory_last_2.y",
- &game.panel.inventory_last[1].y
+ "door_2.part_1.y",
+ &door_2.part_1.y
},
{
- "game.panel.inventory_last_2.tile_size",
- &game.panel.inventory_last[1].size
+ "door_2.part_1.step_xoffset",
+ &door_2.part_1.step_xoffset
},
{
- "game.panel.inventory_last_2.draw_masked",
- &game.panel.inventory_last[1].draw_masked
+ "door_2.part_1.step_yoffset",
+ &door_2.part_1.step_yoffset
},
{
- "game.panel.inventory_last_2.draw_order",
- &game.panel.inventory_last[1].sort_priority
+ "door_2.part_1.step_delay",
+ &door_2.part_1.step_delay
},
{
- "game.panel.inventory_last_3.x",
- &game.panel.inventory_last[2].x
+ "door_2.part_1.start_step",
+ &door_2.part_1.start_step
},
{
- "game.panel.inventory_last_3.y",
- &game.panel.inventory_last[2].y
+ "door_2.part_1.start_step_opening",
+ &door_2.part_1.start_step_opening
},
{
- "game.panel.inventory_last_3.tile_size",
- &game.panel.inventory_last[2].size
+ "door_2.part_1.start_step_closing",
+ &door_2.part_1.start_step_closing
},
{
- "game.panel.inventory_last_3.draw_masked",
- &game.panel.inventory_last[2].draw_masked
+ "door_2.part_1.draw_masked",
+ &door_2.part_1.draw_masked
},
{
- "game.panel.inventory_last_3.draw_order",
- &game.panel.inventory_last[2].sort_priority
+ "door_2.part_1.draw_order",
+ &door_2.part_1.sort_priority
},
{
- "game.panel.inventory_last_4.x",
- &game.panel.inventory_last[3].x
+ "door_2.part_2.x",
+ &door_2.part_2.x
},
{
- "game.panel.inventory_last_4.y",
- &game.panel.inventory_last[3].y
+ "door_2.part_2.y",
+ &door_2.part_2.y
},
{
- "game.panel.inventory_last_4.tile_size",
- &game.panel.inventory_last[3].size
+ "door_2.part_2.step_xoffset",
+ &door_2.part_2.step_xoffset
},
{
- "game.panel.inventory_last_4.draw_masked",
- &game.panel.inventory_last[3].draw_masked
+ "door_2.part_2.step_yoffset",
+ &door_2.part_2.step_yoffset
},
{
- "game.panel.inventory_last_4.draw_order",
- &game.panel.inventory_last[3].sort_priority
+ "door_2.part_2.step_delay",
+ &door_2.part_2.step_delay
},
{
- "game.panel.inventory_last_5.x",
- &game.panel.inventory_last[4].x
+ "door_2.part_2.start_step",
+ &door_2.part_2.start_step
},
{
- "game.panel.inventory_last_5.y",
- &game.panel.inventory_last[4].y
+ "door_2.part_2.start_step_opening",
+ &door_2.part_2.start_step_opening
},
{
- "game.panel.inventory_last_5.tile_size",
- &game.panel.inventory_last[4].size
+ "door_2.part_2.start_step_closing",
+ &door_2.part_2.start_step_closing
},
{
- "game.panel.inventory_last_5.draw_masked",
- &game.panel.inventory_last[4].draw_masked
+ "door_2.part_2.draw_masked",
+ &door_2.part_2.draw_masked
},
{
- "game.panel.inventory_last_5.draw_order",
- &game.panel.inventory_last[4].sort_priority
+ "door_2.part_2.draw_order",
+ &door_2.part_2.sort_priority
},
{
- "game.panel.inventory_last_6.x",
- &game.panel.inventory_last[5].x
+ "door_2.part_3.x",
+ &door_2.part_3.x
},
{
- "game.panel.inventory_last_6.y",
- &game.panel.inventory_last[5].y
+ "door_2.part_3.y",
+ &door_2.part_3.y
},
{
- "game.panel.inventory_last_6.tile_size",
- &game.panel.inventory_last[5].size
+ "door_2.part_3.step_xoffset",
+ &door_2.part_3.step_xoffset
},
{
- "game.panel.inventory_last_6.draw_masked",
- &game.panel.inventory_last[5].draw_masked
+ "door_2.part_3.step_yoffset",
+ &door_2.part_3.step_yoffset
},
{
- "game.panel.inventory_last_6.draw_order",
- &game.panel.inventory_last[5].sort_priority
+ "door_2.part_3.step_delay",
+ &door_2.part_3.step_delay
},
{
- "game.panel.inventory_last_7.x",
- &game.panel.inventory_last[6].x
+ "door_2.part_3.start_step",
+ &door_2.part_3.start_step
},
{
- "game.panel.inventory_last_7.y",
- &game.panel.inventory_last[6].y
+ "door_2.part_3.start_step_opening",
+ &door_2.part_3.start_step_opening
},
{
- "game.panel.inventory_last_7.tile_size",
- &game.panel.inventory_last[6].size
+ "door_2.part_3.start_step_closing",
+ &door_2.part_3.start_step_closing
},
{
- "game.panel.inventory_last_7.draw_masked",
- &game.panel.inventory_last[6].draw_masked
+ "door_2.part_3.draw_masked",
+ &door_2.part_3.draw_masked
},
{
- "game.panel.inventory_last_7.draw_order",
- &game.panel.inventory_last[6].sort_priority
+ "door_2.part_3.draw_order",
+ &door_2.part_3.sort_priority
},
{
- "game.panel.inventory_last_8.x",
- &game.panel.inventory_last[7].x
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+ &game.panel.key[1].sort_priority
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+ &game.panel.key[2].x
},
{
"game.panel.key_3.y",
"game.button.sound_simple.y",
&game.button.sound_simple.y
},
+ {
+ "game.button.save.x",
+ &game.button.save.x
+ },
+ {
+ "game.button.save.y",
+ &game.button.save.y
+ },
+ {
+ "game.button.load.x",
+ &game.button.load.x
+ },
+ {
+ "game.button.load.y",
+ &game.button.load.y
+ },
{
"tape.button.eject.x",
&tape.button.eject.x
"tape.text.date.digits",
&tape.text.date.size
},
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+ "tape.text.date.xoffset",
+ &tape.text.date.xoffset
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+ &tape.text.date.xoffset2
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{
"tape.text.date.font",
&tape.text.date.font
},
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+ &tape.text.date.draw_masked
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+ &tape.text.date_yyyy.x
+ },
+ {
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+ &tape.text.date_yyyy.y
+ },
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+ "tape.text.date_yyyy.align",
+ &tape.text.date_yyyy.align
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+ &tape.text.date_yyyy.valign
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+ &tape.text.date_yyyy.size
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+ "tape.text.date_yyyy.font",
+ &tape.text.date_yyyy.font
+ },
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+ &tape.text.date_yyyy.draw_masked
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+ &tape.text.date_yy.x
+ },
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+ "tape.text.date_yy.y",
+ &tape.text.date_yy.y
+ },
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+ "tape.text.date_yy.align",
+ &tape.text.date_yy.align
+ },
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+ "tape.text.date_yy.valign",
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+ "tape.text.date_yy.digits",
+ &tape.text.date_yy.size
+ },
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+ &tape.text.date_yy.font
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+ &tape.text.date_mon.x
+ },
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+ "tape.text.date_mon.y",
+ &tape.text.date_mon.y
+ },
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+ "tape.text.date_mon.align",
+ &tape.text.date_mon.align
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+ &tape.text.date_mon.valign
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+ &tape.text.date_mon.size
+ },
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+ "tape.text.date_mon.font",
+ &tape.text.date_mon.font
+ },
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+ &tape.text.date_mon.draw_masked
+ },
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+ &tape.text.date_mm.x
+ },
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+ &tape.text.date_mm.y
+ },
+ {
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+ &tape.text.date_mm.align
+ },
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+ "tape.text.date_mm.valign",
+ &tape.text.date_mm.valign
+ },
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+ &tape.text.date_mm.size
+ },
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+ &tape.text.date_dd.x
+ },
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+ &tape.text.date_dd.y
+ },
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+ &tape.text.date_dd.align
+ },
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+ &tape.text.date_dd.valign
+ },
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+ &tape.text.date_dd.size
+ },
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+ "tape.text.date_dd.font",
+ &tape.text.date_dd.font
+ },
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+ "tape.text.date_dd.draw_masked",
+ &tape.text.date_dd.draw_masked
+ },
{
"tape.text.time.x",
&tape.text.time.x
"tape.text.time.digits",
&tape.text.time.size
},
+ {
+ "tape.text.time.xoffset",
+ &tape.text.time.xoffset
+ },
{
"tape.text.time.font",
&tape.text.time.font
},
+ {
+ "tape.text.time.draw_masked",
+ &tape.text.time.draw_masked
+ },
+ {
+ "tape.text.time_hh.x",
+ &tape.text.time_hh.x
+ },
+ {
+ "tape.text.time_hh.y",
+ &tape.text.time_hh.y
+ },
+ {
+ "tape.text.time_hh.align",
+ &tape.text.time_hh.align
+ },
+ {
+ "tape.text.time_hh.valign",
+ &tape.text.time_hh.valign
+ },
+ {
+ "tape.text.time_hh.digits",
+ &tape.text.time_hh.size
+ },
+ {
+ "tape.text.time_hh.font",
+ &tape.text.time_hh.font
+ },
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+ "tape.text.time_hh.draw_masked",
+ &tape.text.time_hh.draw_masked
+ },
+ {
+ "tape.text.time_mm.x",
+ &tape.text.time_mm.x
+ },
+ {
+ "tape.text.time_mm.y",
+ &tape.text.time_mm.y
+ },
+ {
+ "tape.text.time_mm.align",
+ &tape.text.time_mm.align
+ },
+ {
+ "tape.text.time_mm.valign",
+ &tape.text.time_mm.valign
+ },
+ {
+ "tape.text.time_mm.digits",
+ &tape.text.time_mm.size
+ },
+ {
+ "tape.text.time_mm.font",
+ &tape.text.time_mm.font
+ },
+ {
+ "tape.text.time_mm.draw_masked",
+ &tape.text.time_mm.draw_masked
+ },
+ {
+ "tape.text.time_ss.x",
+ &tape.text.time_ss.x
+ },
+ {
+ "tape.text.time_ss.y",
+ &tape.text.time_ss.y
+ },
+ {
+ "tape.text.time_ss.align",
+ &tape.text.time_ss.align
+ },
+ {
+ "tape.text.time_ss.valign",
+ &tape.text.time_ss.valign
+ },
+ {
+ "tape.text.time_ss.digits",
+ &tape.text.time_ss.size
+ },
+ {
+ "tape.text.time_ss.font",
+ &tape.text.time_ss.font
+ },
+ {
+ "tape.text.time_ss.draw_masked",
+ &tape.text.time_ss.draw_masked
+ },
+ {
+ "tape.text.frame.x",
+ &tape.text.frame.x
+ },
+ {
+ "tape.text.frame.y",
+ &tape.text.frame.y
+ },
+ {
+ "tape.text.frame.align",
+ &tape.text.frame.align
+ },
+ {
+ "tape.text.frame.valign",
+ &tape.text.frame.valign
+ },
+ {
+ "tape.text.frame.digits",
+ &tape.text.frame.size
+ },
+ {
+ "tape.text.frame.font",
+ &tape.text.frame.font
+ },
+ {
+ "tape.text.frame.draw_masked",
+ &tape.text.frame.draw_masked
+ },
+ {
+ "tape.show_game_buttons",
+ &tape.show_game_buttons
+ },
+ {
+ "editor.button.prev_level.x",
+ &editor.button.prev_level.x
+ },
+ {
+ "editor.button.prev_level.y",
+ &editor.button.prev_level.y
+ },
+ {
+ "editor.button.next_level.x",
+ &editor.button.next_level.x
+ },
+ {
+ "editor.button.next_level.y",
+ &editor.button.next_level.y
+ },
+ {
+ "editor.button.properties.x",
+ &editor.button.properties.x
+ },
+ {
+ "editor.button.properties.y",
+ &editor.button.properties.y
+ },
+ {
+ "editor.input.level_number.x",
+ &editor.input.level_number.x
+ },
+ {
+ "editor.input.level_number.y",
+ &editor.input.level_number.y
+ },
+ {
+ "editor.palette.x",
+ &editor.palette.x
+ },
+ {
+ "editor.palette.y",
+ &editor.palette.y
+ },
+ {
+ "editor.palette.cols",
+ &editor.palette.cols
+ },
+ {
+ "editor.palette.rows",
+ &editor.palette.rows
+ },
+ {
+ "editor.palette.tile_size",
+ &editor.palette.tile_size
+ },
+ {
+ "editor.palette.element_left.x",
+ &editor.palette.element_left.x
+ },
+ {
+ "editor.palette.element_left.y",
+ &editor.palette.element_left.y
+ },
+ {
+ "editor.palette.element_left.tile_size",
+ &editor.palette.element_left.tile_size
+ },
+ {
+ "editor.palette.element_middle.x",
+ &editor.palette.element_middle.x
+ },
+ {
+ "editor.palette.element_middle.y",
+ &editor.palette.element_middle.y
+ },
+ {
+ "editor.palette.element_middle.tile_size",
+ &editor.palette.element_middle.tile_size
+ },
+ {
+ "editor.palette.element_right.x",
+ &editor.palette.element_right.x
+ },
+ {
+ "editor.palette.element_right.y",
+ &editor.palette.element_right.y
+ },
+ {
+ "editor.palette.element_right.tile_size",
+ &editor.palette.element_right.tile_size
+ },
{
"request.button.yes.x",
&request.button.yes.x
"request.button.player_4.tile_size",
&request.button.player_4.size
},
+ {
+ "request.x",
+ &request.x
+ },
+ {
+ "request.y",
+ &request.y
+ },
+ {
+ "request.width",
+ &request.width
+ },
+ {
+ "request.height",
+ &request.height
+ },
+ {
+ "request.border_size",
+ &request.border_size
+ },
+ {
+ "request.line_spacing",
+ &request.line_spacing
+ },
+ {
+ "request.step_offset",
+ &request.step_offset
+ },
+ {
+ "request.step_delay",
+ &request.step_delay
+ },
+ {
+ "request.anim_mode",
+ &request.anim_mode
+ },
+ {
+ "request.autowrap",
+ &request.autowrap
+ },
+ {
+ "request.centered",
+ &request.centered
+ },
+ {
+ "request.wrap_single_words",
+ &request.wrap_single_words
+ },
+ {
+ "global.use_envelope_request",
+ &global.use_envelope_request
+ },
{
"game.forced_scroll_delay_value",
&game.forced_scroll_delay_value
"viewport.door_1.y",
&viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].y
},
+ {
+ "viewport.door_1.width",
+ &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].width
+ },
+ {
+ "viewport.door_1.height",
+ &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].height
+ },
+ {
+ "viewport.door_1.border_size",
+ &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].border_size
+ },
{
"viewport.door_1.MAIN.x",
&viewport.door_1[GFX_SPECIAL_ARG_MAIN].x
"viewport.door_1.MAIN.y",
&viewport.door_1[GFX_SPECIAL_ARG_MAIN].y
},
+ {
+ "viewport.door_1.MAIN.width",
+ &viewport.door_1[GFX_SPECIAL_ARG_MAIN].width
+ },
+ {
+ "viewport.door_1.MAIN.height",
+ &viewport.door_1[GFX_SPECIAL_ARG_MAIN].height
+ },
+ {
+ "viewport.door_1.MAIN.border_size",
+ &viewport.door_1[GFX_SPECIAL_ARG_MAIN].border_size
+ },
{
"viewport.door_1.PLAYING.x",
&viewport.door_1[GFX_SPECIAL_ARG_PLAYING].x
"viewport.door_1.PLAYING.y",
&viewport.door_1[GFX_SPECIAL_ARG_PLAYING].y
},
+ {
+ "viewport.door_1.PLAYING.width",
+ &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].width
+ },
+ {
+ "viewport.door_1.PLAYING.height",
+ &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].height
+ },
+ {
+ "viewport.door_1.PLAYING.border_size",
+ &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].border_size
+ },
{
"viewport.door_1.EDITOR.x",
&viewport.door_1[GFX_SPECIAL_ARG_EDITOR].x
"viewport.door_1.EDITOR.y",
&viewport.door_1[GFX_SPECIAL_ARG_EDITOR].y
},
+ {
+ "viewport.door_1.EDITOR.width",
+ &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].width
+ },
+ {
+ "viewport.door_1.EDITOR.height",
+ &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].height
+ },
+ {
+ "viewport.door_1.EDITOR.border_size",
+ &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].border_size
+ },
{
"viewport.door_2.x",
&viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].x
"viewport.door_2.y",
&viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].y
},
+ {
+ "viewport.door_2.width",
+ &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].width
+ },
+ {
+ "viewport.door_2.height",
+ &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].height
+ },
+ {
+ "viewport.door_2.border_size",
+ &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].border_size
+ },
{
"viewport.door_2.MAIN.x",
&viewport.door_2[GFX_SPECIAL_ARG_MAIN].x
"viewport.door_2.MAIN.y",
&viewport.door_2[GFX_SPECIAL_ARG_MAIN].y
},
+ {
+ "viewport.door_2.MAIN.width",
+ &viewport.door_2[GFX_SPECIAL_ARG_MAIN].width
+ },
+ {
+ "viewport.door_2.MAIN.height",
+ &viewport.door_2[GFX_SPECIAL_ARG_MAIN].height
+ },
+ {
+ "viewport.door_2.MAIN.border_size",
+ &viewport.door_2[GFX_SPECIAL_ARG_MAIN].border_size
+ },
{
"viewport.door_2.PLAYING.x",
&viewport.door_2[GFX_SPECIAL_ARG_PLAYING].x
"viewport.door_2.PLAYING.y",
&viewport.door_2[GFX_SPECIAL_ARG_PLAYING].y
},
+ {
+ "viewport.door_2.PLAYING.width",
+ &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].width
+ },
+ {
+ "viewport.door_2.PLAYING.height",
+ &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].height
+ },
+ {
+ "viewport.door_2.PLAYING.border_size",
+ &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].border_size
+ },
{
"viewport.door_2.EDITOR.x",
&viewport.door_2[GFX_SPECIAL_ARG_EDITOR].x
"viewport.door_2.EDITOR.y",
&viewport.door_2[GFX_SPECIAL_ARG_EDITOR].y
},
+ {
+ "viewport.door_2.EDITOR.width",
+ &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].width
+ },
+ {
+ "viewport.door_2.EDITOR.height",
+ &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].height
+ },
+ {
+ "viewport.door_2.EDITOR.border_size",
+ &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].border_size
+ },
{
NULL,
NULL