added support for setting alpha value for global animations
[rocksndiamonds.git] / src / conf_gfx.c
index 0fe69a8d2301f97ef5985fbd44c9f2f96bf7b1b7..31b17a70836e48ddd1f190bd6a21ba986e02a5fb 100644 (file)
@@ -82,6 +82,7 @@ struct ConfigTypeInfo image_config_suffix[] =
   { ".sort_priority",                  ARG_UNDEFINED,  TYPE_INTEGER    },
   { ".class",                          ARG_UNDEFINED,  TYPE_STRING     },
   { ".style",                          ARG_UNDEFINED,  TYPE_STRING     },
+  { ".alpha",                          ARG_UNDEFINED,  TYPE_INTEGER    },
   { ".active_xoffset",                 "0",            TYPE_INTEGER    },
   { ".active_yoffset",                 "0",            TYPE_INTEGER    },
   { ".pressed_xoffset",                        "0",            TYPE_INTEGER    },
@@ -10077,6 +10078,8 @@ struct ConfigInfo image_config[] =
 
   { "game.graphics_engine_version",            "-1"                    },
   { "game.forced_scroll_delay_value",          "-1"                    },
+  { "game.forced_scroll_x",                    ARG_UNDEFINED           },
+  { "game.forced_scroll_y",                    ARG_UNDEFINED           },
   { "game.use_native_emc_graphics_engine",     "false"                 },
   { "game.use_native_sp_graphics_engine",      "true"                  },
   { "game.use_masked_pushing",                 "false"                 },