struct ToonInfo toons[NUM_TOONS] =
{
{
- IMG_MENU_TOONS,
+ IMG_GLOBAL_TOONS,
DWARF_XSIZE, DWARF_YSIZE,
DWARF_X, DWARF_Y,
DWARF_FRAMES,
ANIMPOS_DOWN
},
{
- IMG_MENU_TOONS,
+ IMG_GLOBAL_TOONS,
DWARF_XSIZE, DWARF_YSIZE,
DWARF_X, DWARF2_Y,
DWARF_FRAMES,
ANIMPOS_DOWN
},
{
- IMG_MENU_TOONS,
+ IMG_GLOBAL_TOONS,
JUMPER_XSIZE, JUMPER_YSIZE,
JUMPER_X, JUMPER_Y,
JUMPER_FRAMES,
ANIMPOS_DOWN
},
{
- IMG_MENU_TOONS,
+ IMG_GLOBAL_TOONS,
CLOWN_XSIZE, CLOWN_YSIZE,
CLOWN_X, CLOWN_Y,
CLOWN_FRAMES,
ANIMPOS_ANY
},
{
- IMG_MENU_TOONS,
+ IMG_GLOBAL_TOONS,
BIRD_XSIZE, BIRD_YSIZE,
BIRD1_X, BIRD1_Y,
BIRD_FRAMES,
ANIMPOS_UPPER
},
{
- IMG_MENU_TOONS,
+ IMG_GLOBAL_TOONS,
BIRD_XSIZE, BIRD_YSIZE,
BIRD2_X, BIRD2_Y,
BIRD_FRAMES,
toons[i].anim_delay = 1; /* no delay between frames */
toons[i].start_frame = 0; /* always start with first */
}
-
- toons[i].move_delay *= GAME_FRAME_DELAY;
}
InitToonScreen(bitmap_db_door,
BackToFront, PrepareBackbuffer, ToonNeedsRedraw,
toons, NUM_TOONS,
- REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
+ GAME_FRAME_DELAY);
}