#include "anim.h"
#include "main.h"
#include "tools.h"
+#include "events.h"
+#include "screens.h"
/* values for global toon animation definition */
if (!setup.sound_music)
return;
- PlayMusic(music);
+ if (IS_LOOP_MUSIC(music))
+ PlayMusicLoop(music);
+ else
+ PlayMusic(music);
#if 0
printf("::: PLAY MUSIC %d.%d.%d: %d\n",
if (anim_event_action == -1)
return FALSE;
- return (DoGadgetAction(anim_event_action) ||
- DoScreenAction(anim_event_action));
+ boolean action_executed = (DoGadgetAction(anim_event_action) ||
+ DoScreenAction(anim_event_action) ||
+ DoKeysymAction(anim_event_action));
+
+ // check if further actions are allowed to be executed
+ if (part->control_info.style & STYLE_MULTIPLE_ACTIONS)
+ return FALSE;
+
+ return action_executed;
}
static void InitGlobalAnim_Clickable()
if (!any_event_action && DoGlobalAnim_EventAction(part))
any_event_action = TRUE;
- any_part_clicked = TRUE;
+ // determine if mouse clicks should be blocked from other animations
+ any_part_clicked = clickConsumed(part);
if (isClickablePart(part, ANIM_EVENT_SELF))
{