-#
-# Makefile fuer "Rocks'n'Diamonds -- McDuffin Strikes Back"
-#
+#=============================================================================#
+# Makefile for Rocks'n'Diamonds 1.2 #
+# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de #
+#=============================================================================#
-PROGNAME = rocksndiamonds
+ifndef PLATFORM # platform not defined -- try auto detection
+ifdef COMSPEC
+PLATFORM = dos
+else
+PLATFORM = unix
+endif
+endif
+
+ifdef X11_PATH # path to X11 specified by top level Makefile
+XINC_PATH = $(X11_PATH)/include
+XLIB_PATH = $(X11_PATH)/lib
+X11_INCL = -I$(XINC_PATH)
+X11_LIBS = -L$(XLIB_PATH)
+endif
+
+ifndef GAME_DIR # path to game data not defined -- try '.'
+GAME_DIR = .
+endif
+
+ifndef SCORE_ENTRIES # number of score entries per player undefined
+SCORE_ENTRIES = MANY_PER_NAME
+endif
+
+
+# The Xpm library is no longer needed to build this program,
+# but is used to load graphics if XPM_INCLUDE_FILE is defined.
+# If you want to use the Xpm library, convert the PCX files to XPM
+# files (and you need corresponding mask files in X11 Bitmap format).
+
+# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="<X11/xpm.h>"
+# EXTRA_X11_LIBS = -lXpm
+
+
+ifeq ($(PLATFORM),dos) # DOS / Windows
+
+RM = del
+PROGNAME = ..\rocks.exe
+LIBS = -lm -lalleg
+
+else # Unix
RM = rm -f
-CC = gcc
-CPP = $(CC) -E
-# CC = cc # for HP-UX and others
+PROGNAME = ../rocksndiamonds
+
+ifeq ($(PLATFORM),solaris)
+EXTRA_LIBS = -lnsl -lsocket -R$(XLIB_PATH)
+endif
-GAME_DIR = -DGAME_DIR=\".\" # path of the game and its data
-# JOYSTICK = -DNO_JOYSTICK # no joystick
-# SOUNDS = -DNO_SOUNDS # no sounds
-# SCORE_ENTRIES = -DONE_PER_NAME # only one score entry per name
-SCORE_ENTRIES = -DMANY_PER_NAME # many score entries per name
+INCL = $(X11_INCL)
+LIBS = $(X11_LIBS) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
-# the XPM-Library is needed to build this program:
-XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="<X11/xpm.h>"
+endif
-CONFIG = $(GAME_DIR) $(SOUNDS) $(JOYSTICK) \
- $(SCORE_ENTRIES) $(XPM_INCLUDE_FILE)
-# DEBUG = -DDEBUG -g -ansi -pedantic -Wall
-DEBUG = -DDEBUG -g -Wall
-# DEBUG = -O6
+CONFIG_GAME_DIR = -DGAME_DIR="\"$(GAME_DIR)\""
+CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
-# SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux # for HP-UX (obsolete)
-# SYSTEM = -DSYSV -Ae # for HP-UX
-# SYSTEM = -DSYSV # for systems without 'usleep()'
-# INCL = -I/usr/include/X11R5 # for HP-UX and others
-# LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm # for HP-UX and others
-LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm
+CONFIG = $(CONFIG_GAME_DIR) $(SOUNDS) $(JOYSTICK) \
+ $(CONFIG_SCORE_ENTRIES) $(XPM_INCLUDE_FILE)
-# CFLAGS = -O2 $(CONFIG) $(SYSTEM)
-CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL)
+# OPTIONS = -DDEBUG -g -Wall # only for debugging purposes
+OPTIONS = -O3
+
+# SYSTEM = -DSYSV -Ae # maybe needed for HP-UX
+
+CFLAGS = $(OPTIONS) $(SYSTEM) $(INCL) $(CONFIG)
SRCS = main.c \
init.c \
buttons.c \
files.c \
tape.c \
- sound.c
+ sound.c \
+ joystick.c \
+ cartoons.c \
+ random.c \
+ pcx.c \
+ image.c \
+ network.c \
+ netserv.c \
+ msdos.c
OBJS = main.o \
init.o \
buttons.o \
files.o \
tape.o \
- sound.o
+ sound.o \
+ joystick.o \
+ cartoons.o \
+ random.o \
+ pcx.o \
+ image.o \
+ network.o \
+ netserv.o \
+ msdos.o
+
+all: $(PROGNAME)
-all: $(OBJS)
+$(PROGNAME): $(OBJS)
$(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME)
.c.o:
$(CC) $(CFLAGS) -c $*.c
clean:
- $(RM) $(OBJS)
+ $(RM) *.o
+ $(RM) $(PROGNAME)