CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK)
-# DEBUG = -DDEBUG -g
+DEBUG = -DDEBUG -g
# PROFILING = $(PROFILING_FLAGS)
# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
TIMESTAMP_FILE = conftime.h
-LIBDIR = libgame
-LIBGAME = $(LIBDIR)/libgame.a
+LIBGAMEDIR = libgame
+LIBGAME = $(LIBGAMEDIR)/libgame.a
+
+LIBEMDIR = libem
+LIBEM = $(LIBEMDIR)/libem.a
+
+RNDLIBS = $(LIBGAME) $(LIBEM)
ICONBASE = windows_icon
ifeq ($(PLATFORM),cross-win32)
# build targets
# -----------------------------------------------------------------------------
-all: libgame_dir $(PROGNAME)
+all: libgame_dir libem_dir $(PROGNAME)
-$(PROGNAME): $(LIBGAME) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
- $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME)
+$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
+ $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
libgame_dir:
- @$(MAKE) -C $(LIBDIR)
+ @$(MAKE) -C $(LIBGAMEDIR)
$(LIBGAME):
- @$(MAKE) -C $(LIBDIR)
+ @$(MAKE) -C $(LIBGAMEDIR)
+
+libem_dir:
+ @$(MAKE) -C $(LIBEMDIR)
+$(LIBEM):
+ @$(MAKE) -C $(LIBEMDIR)
auto-conf:
@for i in $(CNFS); do \
conf_mus.h: conf_mus.c
@$(MAKE) auto-conf
-$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME)
+$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(LIBEM)
@date '+"[%Y-%m-%d %H:%M]"' \
| sed -e 's/^/#define COMPILE_DATE_STRING /' \
> $(TIMESTAMP_FILE)
$(CC) $(PROFILING) $(CFLAGS) -c $*.c
clean-obj:
- $(MAKE) -C $(LIBDIR) clean
+ $(MAKE) -C $(LIBGAMEDIR) clean
+ $(MAKE) -C $(LIBEMDIR) clean
$(RM) $(OBJS)
$(RM) $(LIBGAME)
+ $(RM) $(LIBEM)
clean-ico:
$(RM) $(ICONBASE).ico
dist-clean: clean-obj
depend:
- $(MAKE) -C $(LIBDIR) depend
+ $(MAKE) -C $(LIBGAMEDIR) depend
+ $(MAKE) -C $(LIBEMDIR) depend
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
ifeq (.depend,$(wildcard .depend))