+2014-12-03
+ * added some more graphics customization options for the level editor:
+ - editor.button.prev_level (position)
+ - editor.button.next_level (position)
+ - editor.input.level_number (position)
+ - editor.palette.tile_size (tile size for palette elements)
+ - editor.palette.element_left.tile_size (draw element tile size)
+ - editor.palette.element_middle.tile_size (draw element tile size)
+ - editor.palette.element_right.tile_size (draw element tile size)
+ - editor.input.gfx.level_number (current level number input field)
+
+2014-11-22
+ * fixed menu display bugs caused by drawing outside menu area (again)
+
+2014-11-19
+ * fixed broken door animations when switching between custom graphics
+
+2014-11-06
+ * fixed layout for "level set info" to support custom playfield size
+ * fixed changing from title to info screen with custom playfield size
+
+2014-11-02
+ * fixed bug with not updating default bitmap pointer for scaled images
+ * fixed redraw/fade bugs when redefining the playfield size or position
+
+2014-10-27
+ * fixed some smaller issues with loading custom artwork
+
+2014-10-22
+ * added warnings when using undefined element and graphic names in
+ custom artwork definitions (like ".crumbled_like" or ".clone_from")
+ * added setting default filenames for all cloned graphics in static
+ graphics configuration on startup (to be able to fall back later)
+
2014-10-20
* fixed using buttons on main screen with size other than 32x32 pixels
+ * fixed some initialization bugs for scrollbars and main screen buttons
+ * fixed bug when drawing non-element graphics (without separate in-game
+ graphic/bitmap defined) while non-standard game tile size is defined
2014-10-17
* removed some remaining unused X11 stuff