+2009-11-12
+ * fixed bug with single step mode (there were some cases where the game
+ did not automatically return to pause mode, e.g. when trying to push
+ things that don't move or when trying to run against a wall)
+
+2009-11-01
+ * added support for loading Supaplex levels in MPX level file format
+
+2009-10-31
+ * fixed SP engine to set "game over" not before lead out counter done
+
+2009-10-30
+ * fixed (potential) compile error when using GCC option "-std=gnu99"
+ (thanks to Tom "spot" Callaway)
+
+2009-10-28
+ * fixed array allocation in native Supaplex engine to correctly handle
+ preceding scratch buffers (needed because of missing border checking)
+ * fixed playfield initialization to correctly add raw header bytes as
+ subsequent scratch buffer (needed because of missing border checking)
+
2009-10-24
* most important parts of native Supaplex engine integration working:
- native Supaplex levels can be played in native Supaplex engine