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fixed tile cursor drawing position
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index 26532a75425c1453c8f5ee41de15f4e1448ea71b..ec647a63411c626022af38cbd83996b286125af7 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-646,9
+646,11
@@
void DrawMaskedBorderToTarget(int draw_target)
}
}
}
}
-void DrawTileCursor(int draw_target)
+void DrawTileCursor(int draw_target
, int drawing_stage
)
{
{
- DrawTileCursor_MM(draw_target, game_status == GAME_MODE_PLAYING);
+ int tile_cursor_active = (game_status == GAME_MODE_PLAYING);
+
+ DrawTileCursor_MM(draw_target, drawing_stage, tile_cursor_active);
}
void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
}
void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)