DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
#else
if (GfxElement[jx][jy] == EL_SAND)
DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
#endif
DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
#else
if (GfxElement[jx][jy] == EL_SAND)
DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
#endif