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added step-based engine snapshots to undo/redo game steps (continued)
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index e98ac35b9476491b9b6192a282f16c8c447d99e0..7c0634294d1e78ebb2ea70822f2249858f29a0f5 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-7801,9
+7801,6
@@
void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
{
static boolean player_was_waiting = TRUE;
{
static boolean player_was_waiting = TRUE;
- if (!tape.recording)
- return;
-
if (frame == 0 && !any_player_dropping)
{
if (!player_was_waiting)
if (frame == 0 && !any_player_dropping)
{
if (!player_was_waiting)
@@
-7824,9
+7821,6
@@
void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
{
static boolean player_was_waiting = FALSE;
{
static boolean player_was_waiting = FALSE;
- if (!tape.recording)
- return;
-
if (murphy_is_waiting)
{
if (!player_was_waiting)
if (murphy_is_waiting)
{
if (!player_was_waiting)