- if (!native_em_level.ply[game.centered_to_player_next]->alive)
- game.centered_to_player_next = game.centered_to_player;
+ if (game.centered_player_nr_next >= 0 &&
+ !native_em_level.ply[game.centered_player_nr_next]->alive)
+ game.centered_player_nr_next = game.centered_player_nr;