+
+void ChangeViewportPropertiesIfNeeded()
+{
+ if (viewport.window.width != WIN_XSIZE ||
+ viewport.window.height != WIN_YSIZE)
+ {
+ WIN_XSIZE = viewport.window.width;
+ WIN_YSIZE = viewport.window.height;
+
+ InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
+ InitGfxBuffers();
+
+#if 1
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ // RedrawBackground();
+#endif
+ }
+
+ if (game_status == GAME_MODE_PLAYING)
+ {
+ if (viewport.playfield.game.width != SCR_FIELDX ||
+ viewport.playfield.game.height != SCR_FIELDY ||
+ viewport.door_1.game.x != DX ||
+ viewport.door_1.game.y != DY ||
+ viewport.door_2.game.x != VX ||
+ viewport.door_2.game.y != VY)
+ {
+ SCR_FIELDX = viewport.playfield.game.width;
+ SCR_FIELDY = viewport.playfield.game.height;
+
+ DX = viewport.door_1.game.x;
+ DY = viewport.door_1.game.y;
+ VX = viewport.door_2.game.x;
+ VY = viewport.door_2.game.y;
+
+ InitGfxBuffers();
+ }
+ }
+ else if (game_status == GAME_MODE_EDITOR)
+ {
+ if (viewport.playfield.editor.width != SCR_FIELDX ||
+ viewport.playfield.editor.height != SCR_FIELDY ||
+ viewport.door_1.editor.x != DX ||
+ viewport.door_1.editor.y != DY ||
+ viewport.door_2.editor.x != EX ||
+ viewport.door_2.editor.y != EY)
+ {
+ SCR_FIELDX = viewport.playfield.editor.width;
+ SCR_FIELDY = viewport.playfield.editor.height;
+
+ DX = viewport.door_1.editor.x;
+ DY = viewport.door_1.editor.y;
+ EX = viewport.door_2.editor.x;
+ EY = viewport.door_2.editor.y;
+
+ InitGfxBuffers();
+ }
+ }
+ else /* any menu screen */
+ {
+ if (viewport.playfield.menu.width != SCR_FIELDX ||
+ viewport.playfield.menu.height != SCR_FIELDY ||
+ viewport.door_1.menu.x != DX ||
+ viewport.door_1.menu.y != DY ||
+ viewport.door_2.menu.x != VX ||
+ viewport.door_2.menu.y != VY)
+ {
+ SCR_FIELDX = viewport.playfield.menu.width;
+ SCR_FIELDY = viewport.playfield.menu.height;
+
+ DX = viewport.door_1.menu.x;
+ DY = viewport.door_1.menu.y;
+ VX = viewport.door_2.menu.x;
+ VY = viewport.door_2.menu.y;
+
+ InitGfxBuffers();
+ InitGadgets();
+ InitToons();
+ }
+ }
+}