+static struct Mapping_EM_to_RND_player
+{
+ int action_em;
+ int player_nr;
+
+ int element_rnd;
+ int action;
+ int direction;
+}
+em_player_mapping_list[] =
+{
+ {
+ SPR_walk + 0, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_walk + 0, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_still, 0,
+ EL_PLAYER_1, ACTION_DEFAULT, -1,
+ },
+ {
+ SPR_still, 1,
+ EL_PLAYER_2, ACTION_DEFAULT, -1,
+ },
+
+ {
+ -1, -1,
+ -1, -1, -1
+ }
+};
+