+#if 1
+ if (setup.handicap && new_level_nr > leveldir_current->handicap_level + 1)
+ new_level_nr = leveldir_current->handicap_level;
+
+ if (setup.handicap && new_level_nr > leveldir_current->handicap_level &&
+ leveldir_current->handicap_level < leveldir_current->last_level)
+ {
+ if (setup.skip_levels &&
+ Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
+ {
+ leveldir_current->handicap_level++;
+ SaveLevelSetup_SeriesInfo();
+ }
+
+ new_level_nr = leveldir_current->handicap_level;
+ }
+#else