+
+ if (game_status == GAME_MODE_PLAYING)
+ {
+ char message[100];
+
+ sprintf(message, "Player %d left network server! Network game stopped!",
+ player_nr);
+
+ Request(message, REQ_CONFIRM | REQ_STAY_CLOSED);
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+ }
+ else if (game_status == GAME_MODE_MAIN)
+ {
+ DrawNetworkPlayers();
+ }