#define MAX_LEVEL_NAME_LEN 32
#define MAX_LEVEL_AUTHOR_LEN 32
#define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
#define MAX_LEVEL_NAME_LEN 32
#define MAX_LEVEL_AUTHOR_LEN 32
#define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
#define MAX_SCORE_ENTRIES 100
#define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
#define MAX_NUM_AMOEBA 100
#define MAX_SCORE_ENTRIES 100
#define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
#define MAX_NUM_AMOEBA 100
int color; /* color to use on selection screen for this level */
char *class_desc; /* description of level series class */
int handicap_level; /* number of the lowest unsolved level */
int color; /* color to use on selection screen for this level */
char *class_desc; /* description of level series class */
int handicap_level; /* number of the lowest unsolved level */
extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
extern int FX,FY, ScrollStepSize;
extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
extern int FX,FY, ScrollStepSize;
extern struct LevelInfo level;
extern struct PlayerInfo stored_player[], *local_player;
extern struct HiScore highscore[];
extern struct LevelInfo level;
extern struct PlayerInfo stored_player[], *local_player;
extern struct HiScore highscore[];