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rnd-20040606-1-src
[rocksndiamonds.git]
/
src
/
main.h
diff --git
a/src/main.h
b/src/main.h
index 64698879d130042567b0c561aa9dd6f9800b0f06..0bf9a3656e22650716758a556dfda283bb39f93b 100644
(file)
--- a/
src/main.h
+++ b/
src/main.h
@@
-436,7
+436,13
@@
#define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \
element_info[e].gfx_element : e)
#define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \
element_info[e].gfx_element : e)
+/* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
+/* (solution: add separate "use sound of element" to level file and editor) */
+#if 0
#define SND_ELEMENT(e) GFX_ELEMENT(e)
#define SND_ELEMENT(e) GFX_ELEMENT(e)
+#else
+#define SND_ELEMENT(e) (e)
+#endif
#define IS_PLAYER(x, y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
#define IS_PLAYER(x, y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
@@
-1585,6
+1591,9
@@
struct GlobalInfo
char *autoplay_leveldir;
int autoplay_level_nr;
char *autoplay_leveldir;
int autoplay_level_nr;
+ char *convert_leveldir;
+ int convert_level_nr;
+
int num_toons;
float frames_per_second;
int num_toons;
float frames_per_second;