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added function for getting current draw deactivation mask
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index e5c96d316eb7b89aa1394a712d3199ba14a67ddd..bec4097365c6afe914b1c9a39dc0a51868787fef 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-498,6
+498,7
@@
#define SCORES_DIRECTORY "scores"
#define DOCS_DIRECTORY "docs"
#define CACHE_DIRECTORY "cache"
#define SCORES_DIRECTORY "scores"
#define DOCS_DIRECTORY "docs"
#define CACHE_DIRECTORY "cache"
+#define CONF_DIRECTORY "conf"
#define GFX_CLASSIC_SUBDIR "gfx_classic"
#define SND_CLASSIC_SUBDIR "snd_classic"
#define GFX_CLASSIC_SUBDIR "gfx_classic"
#define SND_CLASSIC_SUBDIR "snd_classic"
@@
-800,6
+801,7
@@
struct OptionInfo
char *sounds_directory;
char *music_directory;
char *docs_directory;
char *sounds_directory;
char *music_directory;
char *docs_directory;
+ char *conf_directory;
char *execute_command;
char *execute_command;
@@
-1474,6
+1476,7
@@
void SetOverlayEnabled(boolean);
void SetOverlayActive(boolean);
boolean GetOverlayActive();
void SetDrawDeactivationMask(int);
void SetOverlayActive(boolean);
boolean GetOverlayActive();
void SetDrawDeactivationMask(int);
+int GetDrawDeactivationMask(void);
void SetDrawBackgroundMask(int);
void SetWindowBackgroundBitmap(Bitmap *);
void SetMainBackgroundBitmap(Bitmap *);
void SetDrawBackgroundMask(int);
void SetWindowBackgroundBitmap(Bitmap *);
void SetMainBackgroundBitmap(Bitmap *);