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changed event filter to not set as SDL event filter, but call it manually
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index b4e0df64e180be97e54e2c24abfccfec1804d6b4..a11c6b8e5da76ec4ab130936b3ea202e1b874255 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-85,6
+85,7
@@
/* values for touch control */
#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
#define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
/* values for touch control */
#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
#define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
+#define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger"
#define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
#define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
@@
-722,14
+723,6
@@
}
}
-/* type definitions */
-#if defined(TARGET_SDL2)
-typedef int (*EventFilter)(void *, Event *);
-#else
-typedef int (*EventFilter)(const Event *);
-#endif
-
-
/* structure definitions */
struct ProgramInfo
/* structure definitions */
struct ProgramInfo
@@
-1493,7
+1486,6
@@
void OpenAudio(void);
void CloseAudio(void);
void SetAudioMode(boolean);
void CloseAudio(void);
void SetAudioMode(boolean);
-void InitEventFilter(EventFilter);
boolean PendingEvent(void);
void NextEvent(Event *event);
void PeekEvent(Event *event);
boolean PendingEvent(void);
void NextEvent(Event *event);
void PeekEvent(Event *event);