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added level editor support for Mirror Magic (and Deflektor) game elements
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index efc4490d7e2fdaf65e9d6b92349ea44459007a8f..730c8a7fd1e3c245bc8283aac4886b271358ac6d 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-994,6
+994,10
@@
struct SetupEditorInfo
boolean el_supaplex;
boolean el_diamond_caves;
boolean el_dx_boulderdash;
boolean el_supaplex;
boolean el_diamond_caves;
boolean el_dx_boulderdash;
+
+ boolean el_mirror_magic;
+ boolean el_deflektor;
+
boolean el_chars;
boolean el_steel_chars;
boolean el_chars;
boolean el_steel_chars;
@@
-1022,6
+1026,8
@@
struct SetupEditorCascadeInfo
boolean el_sp;
boolean el_dc;
boolean el_dx;
boolean el_sp;
boolean el_dc;
boolean el_dx;
+ boolean el_mm;
+ boolean el_df;
boolean el_chars;
boolean el_steel_chars;
boolean el_ce;
boolean el_chars;
boolean el_steel_chars;
boolean el_ce;