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rnd-20020427-5-src
[rocksndiamonds.git]
/
src
/
libgame
/
sound.h
diff --git
a/src/libgame/sound.h
b/src/libgame/sound.h
index 63cab3365dd65ca1eaa5337f028f867036dc1416..3986194ebfe687c496a13bb372381f4369227e4f 100644
(file)
--- a/
src/libgame/sound.h
+++ b/
src/libgame/sound.h
@@
-55,6
+55,11
@@
#define AUDIO_MONO_CHANNEL 1
#define AUDIO_STEREO_CHANNELS 2
#define AUDIO_MONO_CHANNEL 1
#define AUDIO_STEREO_CHANNELS 2
+#define AUDIO_FORMAT_U8 (1 << 0)
+#define AUDIO_FORMAT_S16 (1 << 1)
+#define AUDIO_FORMAT_LE (1 << 2)
+#define AUDIO_FORMAT_BE (1 << 3)
+
#if defined(TARGET_SDL)
/* one second fading interval == 1000 ticks (milliseconds) */
#define SOUND_FADING_INTERVAL 1000
#if defined(TARGET_SDL)
/* one second fading interval == 1000 ticks (milliseconds) */
#define SOUND_FADING_INTERVAL 1000
@@
-179,6
+184,14
@@
struct SoundHeader_8SVX
};
#endif
};
#endif
+struct AudioFormatInfo
+{
+ boolean stereo; /* availability of stereo sound */
+ int format; /* size and endianess of sample data */
+ int sample_rate; /* sample frequency */
+ int fragment_size; /* audio device fragment size in bytes */
+};
+
struct SampleInfo
{
int type;
struct SampleInfo
{
int type;