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added updating metadata for current level set and creating new level sets
[rocksndiamonds.git]
/
src
/
libgame
/
setup.h
diff --git
a/src/libgame/setup.h
b/src/libgame/setup.h
index 1e837a5bac40ccbe648aeba9f0861f1f06b262b6..5679506daccf361bf41d10c78f48750484e91a6d 100644
(file)
--- a/
src/libgame/setup.h
+++ b/
src/libgame/setup.h
@@
-271,6
+271,7
@@
char *getPersonalDataDir(void);
char *getUserGameDataDir(void);
char *getSetupDir(void);
char *getCurrentLevelDir(void);
char *getUserGameDataDir(void);
char *getSetupDir(void);
char *getCurrentLevelDir(void);
+char *getNewUserLevelSubdir(void);
void createDirectory(char *, char *, int);
void InitUserDataDirectory(void);
void createDirectory(char *, char *, int);
void InitUserDataDirectory(void);
@@
-310,6
+311,9
@@
void LoadLevelInfo(void);
void LoadArtworkInfo(void);
void LoadLevelArtworkInfo(void);
void LoadArtworkInfo(void);
void LoadLevelArtworkInfo(void);
+boolean UpdateUserLevelSet(char *, char *, char *, int, int);
+boolean CreateUserLevelSet(char *, char *, char *, int, int);
+
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries_Deactivate();
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries_Deactivate();