/* needed for reloading level artwork not known at ealier stage */
if (!strEqual(artwork.gfx_current_identifier, setup.graphics_set))
/* needed for reloading level artwork not known at ealier stage */
if (!strEqual(artwork.gfx_current_identifier, setup.graphics_set))
sortTreeInfo(&artwork.gfx_first);
sortTreeInfo(&artwork.snd_first);
sortTreeInfo(&artwork.mus_first);
sortTreeInfo(&artwork.gfx_first);
sortTreeInfo(&artwork.snd_first);
sortTreeInfo(&artwork.mus_first);
#if 0
dumpTreeInfo(artwork.gfx_first, 0);
dumpTreeInfo(artwork.snd_first, 0);
dumpTreeInfo(artwork.mus_first, 0);
#endif
#if 0
dumpTreeInfo(artwork.gfx_first, 0);
dumpTreeInfo(artwork.snd_first, 0);
dumpTreeInfo(artwork.mus_first, 0);
#endif