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rnd-20140110-1-src
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.c
diff --git
a/src/libgame/sdl.c
b/src/libgame/sdl.c
index a9fd895907da1116f0c2af362c91c439fabd3ea8..6561171de16d4a216c16ea18f9994b5e8214c17c 100644
(file)
--- a/
src/libgame/sdl.c
+++ b/
src/libgame/sdl.c
@@
-420,7
+420,9
@@
static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer,
// store if initial screen mode on game start is fullscreen mode
if (sdl_window == NULL)
{
// store if initial screen mode on game start is fullscreen mode
if (sdl_window == NULL)
{
+#if 0
printf("::: GAME STARTS WITH FULLSCREEN %d\n", fullscreen);
printf("::: GAME STARTS WITH FULLSCREEN %d\n", fullscreen);
+#endif
video.fullscreen_initial = fullscreen;
}
video.fullscreen_initial = fullscreen;
}
@@
-432,7
+434,7
@@
static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer,
video.window_width = window_scaling_factor * width;
video.window_height = window_scaling_factor * height;
video.window_width = window_scaling_factor * width;
video.window_height = window_scaling_factor * height;
-#if
1
+#if
0
printf("::: use window scaling factor %f\n", screen_scaling_factor);
#endif
printf("::: use window scaling factor %f\n", screen_scaling_factor);
#endif
@@
-805,7
+807,9
@@
void SDLSetWindowScaling(int window_scaling_percent)
int new_window_width = (int)(window_scaling_factor * video.width);
int new_window_height = (int)(window_scaling_factor * video.height);
int new_window_width = (int)(window_scaling_factor * video.width);
int new_window_height = (int)(window_scaling_factor * video.height);
+#if 0
Error(ERR_DEBUG, "::: SDLSetWindowScaling(%d) ...", window_scaling_percent);
Error(ERR_DEBUG, "::: SDLSetWindowScaling(%d) ...", window_scaling_percent);
+#endif
SDL_SetWindowSize(sdl_window, new_window_width, new_window_height);
SDL_SetWindowSize(sdl_window, new_window_width, new_window_height);
@@
-825,13
+829,17
@@
void SDLSetWindowFullscreen(boolean fullscreen)
int flags = (fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
#endif
int flags = (fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
#endif
+#if 0
Error(ERR_DEBUG, "::: SDL_SetWindowFullscreen(%d) ...", fullscreen);
Error(ERR_DEBUG, "::: SDL_SetWindowFullscreen(%d) ...", fullscreen);
+#endif
if (SDL_SetWindowFullscreen(sdl_window, flags) == 0)
video.fullscreen_enabled = fullscreen;
if (SDL_SetWindowFullscreen(sdl_window, flags) == 0)
video.fullscreen_enabled = fullscreen;
+#if 0
printf("::: SDLSetWindowFullscreen: %d, %d\n",
fullscreen, video.fullscreen_initial);
printf("::: SDLSetWindowFullscreen: %d, %d\n",
fullscreen, video.fullscreen_initial);
+#endif
#if 1
// if game started in fullscreen mode, window will also get fullscreen size
#if 1
// if game started in fullscreen mode, window will also get fullscreen size