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rocksndiamonds-3.1.2
[rocksndiamonds.git]
/
src
/
libgame
/
image.c
diff --git
a/src/libgame/image.c
b/src/libgame/image.c
index 719c662a557d04b8ccd144c2940d6011ee331225..09ec64f6f869f423e7192d3c3ded3bce679cc6d6 100644
(file)
--- a/
src/libgame/image.c
+++ b/
src/libgame/image.c
@@
-31,6
+31,13
@@
Image *newImage(unsigned int width, unsigned int height, unsigned int depth)
unsigned int bytes_per_pixel = (depth + 7) / 8;
int i;
unsigned int bytes_per_pixel = (depth + 7) / 8;
int i;
+#if 0
+ if (depth > 8)
+ Error(ERR_EXIT, "images with more than 256 colors are not supported");
+
+ depth = 8;
+#endif
+
image = checked_calloc(sizeof(Image));
image->data = checked_calloc(width * height * bytes_per_pixel);
image->width = width;
image = checked_calloc(sizeof(Image));
image->data = checked_calloc(width * height * bytes_per_pixel);
image->width = width;
@@
-829,7
+836,7
@@
static void *Load_PCX(char *filename)
ImageInfo *img_info;
#if 0
ImageInfo *img_info;
#if 0
- printf("
:::
loading PCX file '%s'\n", filename);
+ printf("loading PCX file '%s'\n", filename);
#endif
img_info = checked_calloc(sizeof(ImageInfo));
#endif
img_info = checked_calloc(sizeof(ImageInfo));
@@
-1029,7
+1036,7
@@
void InitImageList(struct ConfigInfo *config_list, int num_file_list_entries,
void ReloadCustomImages()
{
#if 0
void ReloadCustomImages()
{
#if 0
- printf("
::
: reloading images '%s' ...\n", artwork.gfx_current_identifier);
+ printf("
DEBUG
: reloading images '%s' ...\n", artwork.gfx_current_identifier);
#endif
LoadArtworkConfig(image_info);
#endif
LoadArtworkConfig(image_info);
@@
-1047,6
+1054,16
@@
void CreateImageWithSmallImages(int pos, int zoom_factor)
img_info->contains_small_images = TRUE;
img_info->scaled_up = TRUE;
img_info->contains_small_images = TRUE;
img_info->scaled_up = TRUE;
+
+#if 0
+ if (zoom_factor)
+ printf("CreateImageWithSmallImages: '%s' zoomed by factor %d\n",
+ img_info->source_filename, zoom_factor);
+#endif
+
+#if 0
+ printf("CreateImageWithSmallImages: '%s' done\n", img_info->source_filename);
+#endif
}
void FreeAllImages()
}
void FreeAllImages()