if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
/* look for element specific default sound (independent from action) */
if (element_info[i].sound[ACTION_DEFAULT] != -1)
default_action_sound = element_info[i].sound[ACTION_DEFAULT];
/* look for element specific default sound (independent from action) */
if (element_info[i].sound[ACTION_DEFAULT] != -1)
default_action_sound = element_info[i].sound[ACTION_DEFAULT];
/* no sound for this specific action -- use default action sound */
if (element_info[i].sound[act] == -1)
/* no sound for this specific action -- use default action sound */
if (element_info[i].sound[act] == -1)