+ game_sp_info.LevelSolved = FALSE;
+ game_sp_info.GameOver = FALSE;
+
+ menBorder.Checked = setup.sp_show_border_elements;
+
+ InitScrollPlayfield();
+
+#if 0
+ printf(":A: %d, %d [%d, %d]\n",
+ mScrollX, mScrollY, mScrollX_last, mScrollY_last);
+#endif
+
+#if 1