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rnd-20100107-1-src
[rocksndiamonds.git]
/
src
/
game_sp
/
main.c
diff --git
a/src/game_sp/main.c
b/src/game_sp/main.c
index 702cb7d36e0367a7752df1e4b56cf5b4b3c304c7..fb46ec87fc4b7d8e3a7a66dda268f96780273396 100644
(file)
--- a/
src/game_sp/main.c
+++ b/
src/game_sp/main.c
@@
-3,23
+3,56
@@
#include "global.h"
#include "global.h"
+struct GameInfo_SP game_sp_info;
struct LevelInfo_SP native_sp_level;
void InitGameEngine_SP()
{
struct LevelInfo_SP native_sp_level;
void InitGameEngine_SP()
{
+ game_sp_info.LevelSolved = FALSE;
+ game_sp_info.GameOver = FALSE;
+
+ menBorder.Checked = setup.sp_show_border_elements;
+
+ InitScrollPlayfield();
+
#if 0
#if 0
+ printf(":A: %d, %d [%d, %d]\n",
+ mScrollX, mScrollY, mScrollX_last, mScrollY_last);
+#endif
+
+#if 1
menPlay_Click();
#else
menPlayDemo_Click();
#endif
menPlay_Click();
#else
menPlayDemo_Click();
#endif
+
+#if 0
+ printf(":B: %d, %d [%d, %d]\n",
+ mScrollX, mScrollY, mScrollX_last, mScrollY_last);
+#endif
}
}
+#if 0
void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
{
void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
{
- BlitBitmap(screenBitmap, target_bitmap, 15 * 32, 7 * 32,
- SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY);
+ DDScrollBuffer_Blt_Ext(target_bitmap);
+}
+#endif
+
+void RedrawPlayfield_SP(boolean force_redraw)
+{
+ // subDisplayLevel();
+
+ UpdatePlayfield();
+
+ BackToFront_SP();
}
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
{
}
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
{
+ byte single_player_action = action[0];
+
+ subMainGameLoop_Main(single_player_action, warp_mode);
+
+ RedrawPlayfield_SP(FALSE);
}
}