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rnd-20100609-1-src
[rocksndiamonds.git]
/
src
/
game_sp
/
main.c
diff --git
a/src/game_sp/main.c
b/src/game_sp/main.c
index a29d6205884c30f563acb4a859608a2bd9f5b6c6..a1fbe44aced5b5aa73472c8b6875d77bcebf5be1 100644
(file)
--- a/
src/game_sp/main.c
+++ b/
src/game_sp/main.c
@@
-31,6
+31,13
@@
void InitGameEngine_SP()
game_sp.scroll_xoffset = (EVEN(SCR_FIELDX) ? TILEX / 2 : 0);
game_sp.scroll_yoffset = (EVEN(SCR_FIELDY) ? TILEY / 2 : 0);
game_sp.scroll_xoffset = (EVEN(SCR_FIELDX) ? TILEX / 2 : 0);
game_sp.scroll_yoffset = (EVEN(SCR_FIELDY) ? TILEY / 2 : 0);
+#if 1
+ if (native_sp_level.width <= SCR_FIELDX)
+ game_sp.scroll_xoffset = TILEX / 2;
+ if (native_sp_level.height <= SCR_FIELDY)
+ game_sp.scroll_yoffset = TILEY / 2;
+#endif
+
for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++)
{
for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++)
for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++)
{
for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++)
@@
-79,7
+86,15
@@
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
if (!warp_mode) /* do not redraw values in warp mode */
DrawGameDoorValues_SP();
if (!warp_mode) /* do not redraw values in warp mode */
DrawGameDoorValues_SP();
+ CheckSingleStepMode_SP(PlayField16[MurphyPosIndex] == fiMurphy,
+ HighByte(PlayField16[MurphyPosIndex]) == 0x2A);
+
for (x = DisplayMinX; x <= DisplayMaxX; x++)
for (y = DisplayMinY; y <= DisplayMaxY; y++)
GfxFrame[x][y]++;
}
for (x = DisplayMinX; x <= DisplayMaxX; x++)
for (y = DisplayMinY; y <= DisplayMaxY; y++)
GfxFrame[x][y]++;
}
+
+int getRedDiskReleaseFlag_SP()
+{
+ return RedDiskReleaseFlag;
+}