game_sp_info.LevelSolved = FALSE;
game_sp_info.GameOver = FALSE;
menBorder.Checked = setup.sp_show_border_elements;
game_sp_info.LevelSolved = FALSE;
game_sp_info.GameOver = FALSE;
menBorder.Checked = setup.sp_show_border_elements;
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
{
byte single_player_action = action[0];
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
{
byte single_player_action = action[0];
subMainGameLoop_Main(single_player_action, warp_mode);
RedrawPlayfield_SP(FALSE);
subMainGameLoop_Main(single_player_action, warp_mode);
RedrawPlayfield_SP(FALSE);