-#if 0
- {
- static int x = 0;
-
- if (x == 1)
- {
- printf("++++++++");
- printf("----------\n");
- for (i = 0; i < preceding_buffer_size + FieldMax; i++)
- {
- int x = PlayField16[-preceding_buffer_size + i];
-
- printf("%c%c", x & 0xff, x >> 8);
- }
- printf("----------\n");
- exit(0);
- }
-
- x++;
- }
-#endif
-
-#else
-
- for (i = 0; y = 0; y < native_sp_level.height; y++)
- {
- for (x = 0; x < native_sp_level.width; x++)
- {
- PlayField8[i] = native_sp_level.playfield[x][y];
-
- PlayField16[i] = PlayField8[i];
- DisPlayField[i] = PlayField8[i];
- PlayField8[i] = 0;
-
- i++;
- }
- }
-
-#endif
-