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rnd-20091030-1-src
[rocksndiamonds.git]
/
src
/
game_sp
/
file.c
diff --git
a/src/game_sp/file.c
b/src/game_sp/file.c
index 934f52f7e04e9d113288fe40014eb6597a32970e..12b52c3a24e7327aac681e8545e081e9e79e407d 100644
(file)
--- a/
src/game_sp/file.c
+++ b/
src/game_sp/file.c
@@
-129,7
+129,7
@@
void copyInternalEngineVars_SP()
FreezeZonks = LInfo.InitialFreezeZonks;
#if 1
FreezeZonks = LInfo.InitialFreezeZonks;
#if 1
- /*
set by main game tape code
directly */
+ /*
this is set by main game tape code to native random generator
directly */
#else
#if 1
#else
#if 1
@@
-230,6
+230,7
@@
static void LoadNativeLevelFromFileStream_SP(FILE *file, boolean demo_available)
/* random seed used for recorded demos */
header->DemoRandomSeed = getFile16BitLE(file); /* yes, little endian */
/* random seed used for recorded demos */
header->DemoRandomSeed = getFile16BitLE(file); /* yes, little endian */
+ // header->DemoRandomSeed = getFile16BitBE(file); /* !!! TEST ONLY !!! */
#if 0
printf("::: file.c: DemoRandomSeed == %d\n", header->DemoRandomSeed);
#if 0
printf("::: file.c: DemoRandomSeed == %d\n", header->DemoRandomSeed);