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rnd-20111007-1-src
[rocksndiamonds.git]
/
src
/
game_sp
/
export.h
diff --git
a/src/game_sp/export.h
b/src/game_sp/export.h
index b5c0d0bb27285ff509b307d131ac5973b41f4712..364ede02c918f961215653572cce630a24533862 100644
(file)
--- a/
src/game_sp/export.h
+++ b/
src/game_sp/export.h
@@
-110,7
+110,10
@@
struct GameInfo_SP
int score;
/* needed for engine snapshots */
int score;
/* needed for engine snapshots */
+ char **preceding_buffer;
int preceding_buffer_size;
int preceding_buffer_size;
+
+ int scroll_xoffset, scroll_yoffset;
};
struct DemoInfo_SP
};
struct DemoInfo_SP
@@
-184,16
+187,17
@@
extern struct EngineSnapshotInfo_SP engine_snapshot_sp;
extern void sp_open_all();
extern void sp_close_all();
extern void sp_open_all();
extern void sp_close_all();
+extern void InitPrecedingPlayfieldMemory();
extern void InitGfxBuffers_SP();
extern void InitGameEngine_SP();
extern void GameActions_SP(byte *, boolean);
extern void InitGfxBuffers_SP();
extern void InitGameEngine_SP();
extern void GameActions_SP(byte *, boolean);
-extern unsigned int InitEngineRandom_SP(
long
);
+extern unsigned int InitEngineRandom_SP(
int
);
extern void setLevelInfoToDefaults_SP();
extern void copyInternalEngineVars_SP();
extern void setLevelInfoToDefaults_SP();
extern void copyInternalEngineVars_SP();
-extern boolean LoadNativeLevel_SP(char *, int);
+extern boolean LoadNativeLevel_SP(char *, int
, boolean
);
extern void SaveNativeLevel_SP(char *);
extern void BackToFront_SP(void);
extern void SaveNativeLevel_SP(char *);
extern void BackToFront_SP(void);
@@
-207,4
+211,6
@@
extern void SaveEngineSnapshotValues_SP();
extern int map_key_RND_to_SP(int);
extern int map_key_SP_to_RND(int);
extern int map_key_RND_to_SP(int);
extern int map_key_SP_to_RND(int);
+extern int getRedDiskReleaseFlag_SP();
+
#endif /* GAME_SP_EXPORT_H */
#endif /* GAME_SP_EXPORT_H */